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Trial armory
Haliric
Level 26 · Human · Rogue · Alliance
Role: damage · #72 of the trial out of 2,500
in game
- 80
- achievement points
- 24
- Average item level
- 42
- dungeons finished
Rugged Spaulders
Soulbound
Item Level 20
ShoulderLeather
64 Armor
+8 Agility
Durability 45 / 45
Requires Level 15
Sell Price: 6 s 18 c
Wolfmaster Cape
Soulbound
Item Level 27
BackCloth
22 Armor
+5 Agility
Requires Level 20
Equip: Increases your dodge rating by 6.
Sell Price: 12 s 17 c
Bloody Apron
Soulbound
Item Level 23
ChestCloth
41 Armor
+12 Stamina
Durability 75 / 75
Requires Level 18
Sell Price: 10 s 68 c
Footpad's Shirt
Shirt
Sell Price: 1 c
Black Wolf Bracers
Soulbound
Item Level 26
WristLeather
42 Armor
+8 Stamina
Durability 35 / 35
Requires Level 20
Sell Price: 9 s 22 c
Bandit Gloves of the Falcon
Soulbound
Item Level 20
HandsLeather
48 Armor
+2 Agility
+2 Intellect
Durability 24 / 25
Requires Level 15
Sell Price: 3 s 70 c
Girdle of the Blindwatcher
Soulbound
Item Level 26
WaistLeather
54 Armor
+7 Stamina
+8 Intellect
Durability 35 / 35
Requires Level 19
Sell Price: 9 s 64 c
Stonemason Trousers
Soulbound
Item Level 20
LegsLeather
68 Armor
+4 Agility
+4 Spirit
Durability 55 / 55
Requires Level 15
Sell Price: 7 s 31 c
Scouting Boots of Agility
Soulbound
Item Level 22
FeetLeather
56 Armor
+5 Agility
Durability 35 / 35
Requires Level 17
Sell Price: 7 s 31 c
Defias Renegade Ring
Soulbound
Item Level 25
Finger
+3 Stamina
+3 Agility
Requires Level 20
Sell Price: 6 s 50 c
Defias Renegade Ring
Soulbound
Item Level 25
Finger
+3 Stamina
+3 Agility
Requires Level 20
Sell Price: 6 s 50 c
Assassin's Blade
Soulbound
Item Level 24
One-HandDagger
20 - 39 DamageSpeed 1.90
(15.5 damage per second)
+4 Agility
+3 Strength
Enchanted: Instant Poison
Durability 50 / 50
Requires Level 19
Sell Price: 29 s 74 c
Meteor Shard
Soulbound
Unique-Equipped
Item Level 29
One-HandDagger
23 - 43 DamageSpeed 1.80
(18.3 damage per second)
Enchanted: Instant Poison
Durability 65 / 65
Requires Level 20
Chance on hit: Blasts a target for 35 Fire damage.
Sell Price: 48 s 93 c
Deadly Throwing Axe
Item Level 27
ThrownThrown
23 - 44 DamageSpeed 2.00
(16.8 damage per second)
Requires Level 22
Sell Price: 50 c
13 items equipped out of 17
Stats
Values saved by the server (talents, set bonuses and active effects included) when the character was last saved; ratings converted with the game tables for its class and level.
General
- Health
- 1,056
- Energy
- 100
- Average item level
- 24
- GearScoreGearScoreLite formula
- 182
Attributes
- Strength+3 from gear
- 48
- Agility+34 from gear
- 102
- Stamina+33 from gear
- 90
- Intellect+10 from gear
- 38
- Spirit+4 from gear
- 38
Melee
- Attack power
- 182
- DamageSpeed 1.90
- 44 - 63
- Damage per second
- 28.2
- Hitrating 0
- 0.00 %
- Critical strikerating 0
- 12.87 %
- Hasterating 0
- 0.00 %
- Expertiserating 0
- 0 points
- Armor penetrationrating 0
- 0.00 %
Ranged
- Ranged attack power
- 118
- DamageSpeed 2.00
- 39 - 60
- Damage per second
- 24.8
- Hitrating 0
- 0.00 %
- Critical strikerating 0
- 4.71 %
- Hasterating 0
- 0.00 %
Spell
- Spell power
- 0
- Hitrating 0
- 0.00 %
- Spell critical strikeIntellect and rating, without talents
- ≈ 0.00 %
- Hasterating 0
- 0.00 %
- Spell penetration
- 0
- Mana per 5 sec (gear)
- 0
Defense
- Armorreduces physical damage from a level 26 attacker by 18.67 %
- 599
- Defenserating 0
- 130
- Dodgerating 6
- 19.37 %
- Parryrating 0
- 4.80 %
- Blockrating 0
- 0.00 %
- Resilience−0.00 % chance to be critically hit
- 0
Resistances
- Holy
- 0
- Fire
- 0
- Nature
- 0
- Frost
- 0
- Shadow
- 0
- Arcane
- 0
Combat 0 / 17 / 0
Improved Eviscerate
Rank 0/3
Increases the damage done by your Eviscerate ability by 7%.
Remorseless Attacks
Rank 0/2
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
Malice
Rank 0/5
Increases your critical strike chance by 1%.
Ruthlessness
Rank 0/3
Requires 5 points in Assassination
Gives your melee finishing moves a 20% chance to add a combo point to your target.
Blood Spatter
Rank 0/2
Requires 5 points in Assassination
Increases the damage caused by your Garrote and Rupture abilities by 15%.
Puncturing Wounds
Rank 0/3
Requires 5 points in Assassination
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
Vigor
Rank 0/1
Requires 10 points in Assassination
Increases your maximum Energy by 10.
Improved Expose Armor
Rank 0/2
Requires 10 points in Assassination
Reduces the energy cost of your Expose Armor ability by 5.
Lethality
Rank 0/5
Requires 10 points in Assassination
Requires 5 point(s) in Malice
Increases the critical strike damage bonus of all combo point-generating abilities that do not require stealth by 6%.
Vile Poisons
Rank 0/3
Requires 15 points in Assassination
Increases the damage dealt by your poisons and Envenom ability by 7% and gives your damage over time poisons an additional 10% chance to resist dispel effects.
Improved Poisons
Rank 0/5
Requires 15 points in Assassination
Increases the chance to apply Deadly Poison to your target by 4% and the frequency of applying Instant Poison to your target by 10%.
Fleet Footed
Rank 0/2
Requires 20 points in Assassination
Reduces the duration of all movement impairing effects by 15% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
Cold Blood
Rank 0/1
Requires 20 points in Assassination
When activated, increases the critical strike chance of your next offensive ability by 100%.
Improved Kidney Shot
Rank 0/3
Requires 20 points in Assassination
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Quick Recovery
Rank 0/2
Requires 20 points in Assassination
All healing effects on you are increased by 10%. In addition, your finishing moves refund 40% of their Energy cost when they fail to hit.
Seal Fate
Rank 0/5
Requires 25 points in Assassination
Requires 1 point(s) in Cold Blood
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Murder
Rank 0/2
Requires 25 points in Assassination
Increases all damage caused by 2%.
Deadly Brew
Rank 0/2
Requires 30 points in Assassination
When you apply Instant, Wound or Mind-Numbing poison to a target, you have a 50% chance to apply Crippling poison.
Overkill
Rank 0/1
Requires 30 points in Assassination
While stealthed, and for 20 seconds after breaking stealth, you regenerate 30% additional energy.
Deadened Nerves
Rank 0/3
Requires 30 points in Assassination
Reduces all damage taken by 2%.
Focused Attacks
Rank 0/3
Requires 35 points in Assassination
Your melee critical strikes have a 33% chance to give you 2 energy.
Find Weakness
Rank 0/3
Requires 35 points in Assassination
Offensive ability damage increased by 2%.
Master Poisoner
Rank 0/3
Requires 40 points in Assassination
Increases the critical hit chance of all attacks made against any target you have poisoned by 1%, reduces the duration of all Poison effects applied to you by 17%, and gives Envenom a 33% chance not to consume Deadly Poison.
Mutilate
Rank 0/1
Requires 40 points in Assassination
Requires 1 point(s) in Overkill
Instantly attacks with both weapons for ?% weapon damage plus an additional 44 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
Turn the Tables
Rank 0/3
Requires 40 points in Assassination
Whenever anyone in your party or raid blocks, dodges, or parries an attack your chance to critically hit with all combo moves is increased by 2% for 8 sec.
Cut to the Chase
Rank 0/5
Requires 45 points in Assassination
Your Eviscerate and Envenom abilities have a 20% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
Hunger For Blood
Rank 0/1
Requires 50 points in Assassination
Enrages you, increasing all damage caused by 5%. Requires a bleed effect to be active on the target. Lasts 1 min.
Improved Gouge
Rank 0/3
Increases the effect duration of your Gouge ability by 0.5 sec.
Improved Sinister Strike
Rank 2/2
Reduces the Energy cost of your Sinister Strike ability by 5.
Dual Wield Specialization
Rank 5/5
Increases the damage done by your offhand weapon by 50%.
Improved Slice and Dice
Rank 2/2
Requires 5 points in Combat
Increases the duration of your Slice and Dice ability by 50%.
Deflection
Rank 0/3
Requires 5 points in Combat
Increases your Parry chance by 2%.
Precision
Rank 5/5
Requires 5 points in Combat
Increases your chance to hit with weapon and poison attacks by 5%.
Endurance
Rank 0/2
Requires 10 points in Combat
Reduces the cooldown of your Sprint and Evasion abilities by 30 sec and increases your total Stamina by 2%.
Riposte
Rank 0/1
Requires 10 points in Combat
Requires 3 point(s) in Deflection
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and slows their melee attack speed by 20% for 30 sec. Awards 1 combo point.
Close Quarters Combat
Rank 3/5
Requires 10 points in Combat
Requires 5 point(s) in Dual Wield Specialization
Increases your chance to get a critical strike with Daggers and Fist Weapons by 3%.
Next rank:
Increases your chance to get a critical strike with Daggers and Fist Weapons by 4%.
Improved Kick
Rank 0/2
Requires 15 points in Combat
Gives your Kick ability a 50% chance to silence the target for 2 sec.
Improved Sprint
Rank 0/2
Requires 15 points in Combat
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
Lightning Reflexes
Rank 0/3
Requires 15 points in Combat
Increases your Dodge chance by 2% and gives you 4% melee haste.
Aggression
Rank 0/5
Requires 15 points in Combat
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 3%.
Mace Specialization
Rank 0/5
Requires 20 points in Combat
Your attacks with maces ignore up to 3% of your opponent's armor.
Blade Flurry
Rank 0/1
Requires 20 points in Combat
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash
Rank 0/5
Requires 20 points in Combat
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword or Axe.
Weapon Expertise
Rank 0/2
Requires 25 points in Combat
Requires 1 point(s) in Blade Flurry
Increases your expertise by 5.
Blade Twisting
Rank 0/2
Requires 25 points in Combat
Increases the damage dealt by Sinister Strike and Backstab by 5%, and your damaging melee attacks have a 10% chance to Daze the target for 4 sec.
Vitality
Rank 0/3
Requires 30 points in Combat
Increases your Energy regeneration rate by 8%.
Adrenaline Rush
Rank 0/1
Requires 30 points in Combat
Increases your Energy regeneration rate by 100% for 15 sec.
Nerves of Steel
Rank 0/2
Requires 30 points in Combat
Reduces damage taken while affected by Stun and Fear effects by 15%.
Throwing Specialization
Rank 0/2
Requires 35 points in Combat
Increases the range of Throw and Deadly Throw by 2 yards and gives your Deadly Throw a 50% chance to interrupt the target for 3 sec.
Combat Potency
Rank 0/5
Requires 35 points in Combat
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
Unfair Advantage
Rank 0/2
Requires 40 points in Combat
Whenever you dodge an attack you gain an Unfair Advantage, striking back for 50% of your main hand weapon's damage. This cannot occur more than once per second.
Surprise Attacks
Rank 0/1
Requires 40 points in Combat
Requires 1 point(s) in Adrenaline Rush
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv, Hemorrhage and Gouge abilities is increased by 10%.
Savage Combat
Rank 0/2
Requires 40 points in Combat
Increases your total attack power by 2% and all physical damage caused to enemies you have poisoned is increased by 2%.
Prey on the Weak
Rank 0/5
Requires 45 points in Combat
Your critical strike damage is increased by 4% when the target has less health than you (as a percentage of total health).
Killing Spree
Rank 0/1
Requires 50 points in Combat
Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made, and increasing all damage done by 20% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets.
Relentless Strikes
Rank 0/5
Your finishing moves have a 4% chance per combo point to restore 25 energy.
Master of Deception
Rank 0/3
Reduces the chance enemies have to detect you while in Stealth mode.
Opportunity
Rank 0/2
Increases the damage dealt with your Backstab, Mutilate, Garrote and Ambush abilities by 10%.
Sleight of Hand
Rank 0/2
Requires 5 points in Subtlety
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
Dirty Tricks
Rank 0/2
Requires 5 points in Subtlety
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
Camouflage
Rank 0/3
Requires 5 points in Subtlety
Increases your speed while stealthed by 5% and reduces the cooldown of your Stealth ability by 2 sec.
Elusiveness
Rank 0/2
Requires 10 points in Subtlety
Reduces the cooldown of your Vanish and Blind abilities by 30 sec and your Cloak of Shadows ability by 15 sec.
Ghostly Strike
Rank 0/1
Requires 10 points in Subtlety
A strike that deals 125% weapon damage (180% if a dagger is equipped) and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Serrated Blades
Rank 0/3
Requires 10 points in Subtlety
Causes your attacks to ignore up to 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Setup
Rank 0/3
Requires 15 points in Subtlety
Gives you a 33% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. This cannot happen more than once per second.
Initiative
Rank 0/3
Requires 15 points in Subtlety
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Improved Ambush
Rank 0/2
Requires 15 points in Subtlety
Increases the critical strike chance of your Ambush ability by 25%.
Heightened Senses
Rank 0/2
Requires 20 points in Subtlety
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
Preparation
Rank 0/1
Requires 20 points in Subtlety
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood and Shadowstep abilities.
Dirty Deeds
Rank 0/2
Requires 20 points in Subtlety
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
Hemorrhage
Rank 0/1
Requires 20 points in Subtlety
Requires 3 point(s) in Serrated Blades
An instant strike that deals 110% weapon damage (159.5% if a dagger is equipped) and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to ?. Lasts 10 charges or 15 sec. Awards 1 combo point.
Master of Subtlety
Rank 0/3
Requires 25 points in Subtlety
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
Deadliness
Rank 0/5
Requires 25 points in Subtlety
Increases your attack power by 2%.
Enveloping Shadows
Rank 0/3
Requires 30 points in Subtlety
Reduces the damage taken by area of effect attacks by 10%.
Premeditation
Rank 0/1
Requires 30 points in Subtlety
Requires 1 point(s) in Preparation
When used, adds 2 combo points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Cheat Death
Rank 0/3
Requires 30 points in Subtlety
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
Sinister Calling
Rank 0/5
Requires 35 points in Subtlety
Requires 1 point(s) in Premeditation
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 2%.
Waylay
Rank 0/2
Requires 35 points in Subtlety
Your Ambush and Backstab hits have a 50% chance to unbalance a target, increasing the time between their melee and ranged attacks by 20%, and reducing movement speed by 50% for 8 sec.
Honor Among Thieves
Rank 0/3
Requires 40 points in Subtlety
When anyone in your group critically hits with a damage or healing spell or ability, you have a 33% chance to gain a combo point on your current target. This effect cannot occur more than once every second.
Shadowstep
Rank 0/1
Requires 40 points in Subtlety
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Filthy Tricks
Rank 0/2
Requires 40 points in Subtlety
Reduces the cooldown by 5 sec and energy cost by 5 of your Tricks of the Trade, Distract and Shadowstep abilities and reduces the cooldown of Preparation by 1.5 min.
Slaughter from the Shadows
Rank 0/5
Requires 45 points in Subtlety
Reduces the energy cost of your Backstab and Ambush abilities by 4 and the energy cost of your Hemorrhage by 1, and increases all damage done by 1%.
Shadow Dance
Rank 0/1
Requires 50 points in Subtlety
Enter the Shadow Dance for 6 sec, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed.
Glyphs
No glyph inscribed.
- 80
- Achievement points
- 8
- Achievements earned
Progress by category
- General2 / 54 · 20 pts
- Quests0 / 49 · 0 pts
- Exploration0 / 70 · 0 pts
- Player vs. Player1 / 166 · 10 pts
- Dungeons & Raids5 / 458 · 50 pts
- Professions0 / 75 · 0 pts
- Reputation0 / 45 · 0 pts
- World Events0 / 141 · 0 pts
Achievements earned

Razorfen Kraul 10
Defeat Charlga Razorflank.
4 Nov 2026

Stormwind Stockade 10
Defeat Bazil Thredd.
4 Nov 2026

Deadmines 10
Defeat Edwin VanCleef.
4 Nov 2026

Shadowfang Keep 10
Defeat Archmage Arugal.
4 Nov 2026

Level 20 10
Reach level 20.
4 Nov 2026

Ragefire Chasm 10
Defeat Taragaman the Hungerer.
3 Nov 2026

An Honorable Kill 10
Achieve an honorable kill.
2 Nov 2026

Level 10 10
Reach level 10.
2 Nov 2026
Counters kept by the server (the in-game “Statistics” achievement tab) and the character sheet.
Key figures
- 40
- Deaths
- 16
- Quests completed
- 5,152
- Creatures killed
- 27
- Dungeon deaths
- 9
- Honorable kills
- 32 g 49 s
- Gold acquired
- 1 d 15 h
- Time played
- 1 h 52 min
- Time at this level
- 2 Nov 2026
- Created on
All statistics
Character
Wealth
- Total gold acquired
- 32 g 49 s 65 c
- Gold looted
- 21 g 67 s 33 c
- Gold from quest rewards
- 1 g 11 s
- Gold earned from auctions
- 1 g 5 s 9 c
- Auctions posted
- 7
- Auction purchases
- 4
- Most expensive bid on auction
- 37 s 74 c
- Most expensive auction sold
- 42 s 51 c
- Gold from vendors
- 8 g 66 s 23 c
- Gold spent on travel
- 7 s 41 c
- Gold spent on postage
- 30 c
- Most gold ever owned
- 19 g 85 s 70 c
Consumables
- Bandages used
- 1
- Health potions consumed
- 6
- Food eaten
- 51
Reputation
- Most factions at Honored or higher
- 1
- Total factions encountered
- 6
Gear
- Greed rolls made on loot
- 521
- Need rolls made on loot
- 28
Combat
- Total damage done
- 1,649
Kills
- Total kills
- 5,195
- Total kills that grant experience or honor
- 4,628
Creatures
- Creatures killed
- 5,152
- Critters killed
- 34
Honorable Kills
- Total Honorable Kills
- 9
- Battleground Honorable Kills
- 9
- Warsong Gulch Honorable Kills
- 9
Killing Blows
- Total Killing Blows
- 1,454
- World Killing Blows
- 54
- Battleground Killing Blows
- 3
- Warsong Gulch Killing Blows
- 3
Deaths
- Total deaths
- 40
Battlegrounds
- Deaths in Warsong Gulch
- 9
Dungeons
- Total raid and dungeon deaths
- 27
- Total deaths in 5-player dungeons
- 27
Resurrection
- Revived by druids
- 1
- Redeemed by paladins
- 3
Quests
- Quests completed
- 16
Dungeons & Raids
- Total 5-player dungeons entered
- 48
Classic
- Edwin VanCleef kills (Deadmines)
- 3
- Archmage Arugal kills (Shadowfang Keep)
- 9
Skills
Secondary Skills
- Cooking skill
- 33
- Cooking Recipes known
- 6
- First Aid skill
- 11
- First Aid Manuals learned
- 2
- Fishing skill
- 41
- Fish caught
- 4
- Fish and other things caught
- 4
Professions
- Highest Leatherworking skill
- 1
- Leatherworking Patterns learned
- 7
- Highest Skinning skill
- 75
Travel
- Flight paths taken
- 8
- Number of times hearthed
- 5
Social
- Total cheers
- 3
Player vs. Player
- Total deaths from other players
- 9
- Total deaths from opposite faction
- 40
Battlegrounds
- Battlegrounds played
- 1
- Warsong Gulch battles
- 1
Alliance
Professions
Secondary skills
- 9
- Honorable kills
- 1,186
- Honor points
- 0
- Arena points
today 0 · yesterday 0
Arena teams
No arena team.
- #72 of 2,500
- ranking
- 42
- dungeons finished
- 54
- runs
- 78 %
- success rate
- 225
- bosses defeated
- 27
- deaths in dungeons
- 24
- wipes suffered
- 31
- deaths in total
- 13.7 min
- best time
Its dungeons
| Dungeon | Runs | Finished |
|---|---|---|
| Gouffre de Ragefeu | 28 | 22 |
| Donjon d'Ombrecroc | 14 | 9 |
| Prison de Hurlevent | 7 | 7 |
| Mortemines | 4 | 3 |
| Kraal de Tranchebauge | 1 | 1 |
Dungeon stats collected every 5 minutes; sheet regenerated at most every 5 minutes.
Equipped bags
Green Leather Bag
8 Slot Bag
Sell Price: 8 s 75 c
Heavy Brown Bag
10 Slot Bag
Sell Price: 50 s
Heavy Brown Bag
10 Slot Bag
Sell Price: 50 s
Small Brown Pouch
6 Slot Bag
Sell Price: 1 s 25 c
Backpack
Hearthstone
Soulbound
Unique
Refreshing Spring Water
Sell Price: 1 c
Skinning Knife
Item Level 4
One-HandMiscellaneous
1 - 3 DamageSpeed 1.60
(1.3 damage per second)
Sell Price: 16 c
Diseased Wolf Pelt
Soulbound
Quantity: 6
Small Pumpkin
Use: Restores 17 health over 18 sec. Must remain seated while eating.
Sell Price: 1 c
Quantity: 4
Scroll of Protection
Sell Price: 25 c
Package for Stormpike
Soulbound
Unique
Large Candle
Soulbound
Quantity: 4
Gold Dust
Soulbound
Roasted Boar Meat
Use: Restores 17 health over 18 sec. Must remain seated while eating.
Sell Price: 6 c
Quantity: 3
Fishing Pole
Two-HandFishing Pole
2 - 4 DamageSpeed 3.00
(1.0 damage per second)
Durability 16 / 16
Sell Price: 4 c
Silk Cloth
Sell Price: 1 s 50 c
Quantity: 3
Defias Renegade Ring
Binds when equipped
Item Level 25
Finger
+3 Stamina
+3 Agility
Requires Level 20
Sell Price: 6 s 50 c
Linen Cloth
Sell Price: 13 c
Quantity: 20
Okra
Sell Price: 6 c
Riding Training Pamphlet
Soulbound