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Trial armory
Iliiael
Level 27 · Night Elf · Hunter · Alliance
Role: damage · #32 of the trial out of 2,500
in game
- 80
- achievement points
- 24
- Average item level
- 46
- dungeons finished
Rugged Spaulders
Soulbound
Item Level 20
ShoulderLeather
64 Armor
+8 Agility
Durability 45 / 45
Requires Level 15
Sell Price: 6 s 18 c
Fenrus' Hide
Soulbound
Item Level 26
BackCloth
22 Armor
+6 Agility
+5 Stamina
Requires Level 20
Sell Price: 12 s 60 c
Robes of Arugal
Soulbound
Item Level 29
ChestCloth
46 Armor
+3 Spirit
+9 Intellect
+5 Stamina
Durability 80 / 80
Requires Level 20
Equip: Increases spell power by 12.
Sell Price: 18 s 92 c
Rugged Trapper's Shirt
Shirt
Sell Price: 1 c
Black Wolf Bracers
Soulbound
Item Level 26
WristLeather
42 Armor
+8 Stamina
Durability 35 / 35
Requires Level 20
Sell Price: 9 s 22 c
Bristlebark Gloves
Soulbound
Item Level 24
HandsLeather
52 Armor
+4 Agility
+4 Strength
Durability 25 / 25
Requires Level 19
Sell Price: 6 s 9 c
Girdle of the Blindwatcher
Soulbound
Item Level 26
WaistLeather
54 Armor
+7 Stamina
+8 Intellect
Durability 34 / 35
Requires Level 19
Sell Price: 9 s 64 c
Smelting Pants
Soulbound
Item Level 21
LegsLeather
76 Armor
+8 Stamina
Durability 65 / 65
Requires Level 16
Equip: Improves critical strike rating by 7.
Sell Price: 9 s 66 c
Blackened Defias Boots
Soulbound
Item Level 18
FeetLeather
51 Armor
+2 Stamina
+3 Agility
Durability 35 / 35
Requires Level 13
Defias Leather (1/5)
Blackened Defias Armor
Blackened Defias Belt
Blackened Defias Boots
Blackened Defias Gloves
Blackened Defias Leggings
(2) Set: +10 Armor.
(3) Set: +5 Arcane Resistance.
(4) Set: Increases expertise rating by 2.
(5) Set: Increases attack power by 10.
Sell Price: 3 s 85 c
Defias Renegade Ring
Soulbound
Item Level 25
Finger
+3 Stamina
+3 Agility
Requires Level 20
Sell Price: 6 s 50 c
Defias Renegade Ring
Soulbound
Item Level 25
Finger
+3 Stamina
+3 Agility
Requires Level 20
Sell Price: 6 s 50 c
Thief's Blade
Soulbound
Unique-Equipped
Item Level 22
One-HandSword
17 - 32 DamageSpeed 1.70
(14.4 damage per second)
+7 Agility
Durability 70 / 70
Requires Level 17
Sell Price: 21 s 63 c
Assassin's Blade
Soulbound
Item Level 24
One-HandDagger
20 - 39 DamageSpeed 1.90
(15.5 damage per second)
+4 Agility
+3 Strength
Durability 50 / 50
Requires Level 19
Sell Price: 29 s 74 c
Short Ash Bow
Soulbound
Item Level 23
RangedBow
16 - 31 DamageSpeed 1.90
(12.4 damage per second)
Durability 55 / 55
Requires Level 18
Sell Price: 16 s 10 c
13 items equipped out of 17
Stats
Values saved by the server (talents, set bonuses and active effects included) when the character was last saved; ratings converted with the game tables for its class and level.
General
- Health
- 1,093
- Mana
- 1,215
- Average item level
- 24
- GearScoreGearScoreLite formula
- 230
Attributes
- Strength+7 from gear
- 38
- Agility+38 from gear
- 108
- Stamina+41 from gear
- 93
- Intellect+17 from gear
- 57
- Spirit+3 from gear
- 44
Melee
- Attack power
- 178
- DamageSpeed 1.70
- 38 - 53
- Damage per second
- 26.8
- Hitrating 0
- 0.00 %
- Critical strikerating 7
- 8.20 %
- Hasterating 0
- 0.00 %
- Expertiserating 0
- 0 points
- Armor penetrationrating 0
- 0.00 %
Ranged
- Ranged attack power
- 150
- DamageSpeed 1.90
- 36 - 51
- Damage per second
- 22.9
- Hitrating 0
- 0.00 %
- Critical strikerating 7
- 8.20 %
- Hasterating 0
- 0.00 %
Spell
- Spell power
- 0
- Hitrating 0
- 0.00 %
- Spell critical strikeIntellect and rating, without talents
- ≈ 6.87 %
- Hasterating 0
- 0.00 %
- Spell penetration
- 0
- Mana per 5 sec (gear)
- 0
Defense
- Armorreduces physical damage from a level 27 attacker by 18.78 %
- 623
- Defenserating 0
- 135
- Dodgerating 0
- 3.91 %
- Parryrating 0
- 5.00 %
- Blockrating 0
- 0.00 %
- Resilience−0.00 % chance to be critically hit
- 0
Resistances
- Holy
- 0
- Fire
- 0
- Nature
- 0
- Frost
- 0
- Shadow
- 0
- Arcane
- 0
Beast Mastery 18 / 0 / 0
Improved Aspect of the Hawk
Rank 5/5
While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 15% for 12 sec.
Endurance Training
Rank 3/5
Increases the health of your pet by 6% and your total health by 3%.
Next rank:
Increases the health of your pet by 8% and your total health by 4%.
Focused Fire
Rank 2/2
Requires 5 points in Beast Mastery
All damage caused by you is increased by 2% while your pet is active and the critical strike chance of your pet's special abilities is increased by 20% while Kill Command is active.
Improved Aspect of the Monkey
Rank 0/3
Requires 5 points in Beast Mastery
Increases the Dodge bonus of your Aspect of the Monkey and Aspect of the Dragonhawk by 2%.
Thick Hide
Rank 0/3
Requires 5 points in Beast Mastery
Increases the armor rating of your pets by 7% and your armor contribution from items by 4%.
Improved Revive Pet
Rank 0/2
Requires 5 points in Beast Mastery
Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
Pathfinding
Rank 0/2
Requires 10 points in Beast Mastery
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4%, and increases your speed while mounted by 5%. The mounted movement speed increase does not stack with other effects.
Aspect Mastery
Rank 1/1
Requires 10 points in Beast Mastery
Aspect of the Viper - Reduces the damage penalty by 10%. Aspect of the Monkey - Reduces the damage done to you while active by 5%. Aspect of the Hawk - Increases the attack power bonus by 30%. Aspect of the Dragonhawk - Combines the bonuses from Aspect of the Monkey and Hawk.
Unleashed Fury
Rank 5/5
Requires 10 points in Beast Mastery
Increases the damage done by your pets by 15%.
Improved Mend Pet
Rank 0/2
Requires 15 points in Beast Mastery
Reduces the mana cost of your Mend Pet spell by 10% and gives the Mend Pet spell a 25% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Ferocity
Rank 2/5
Requires 15 points in Beast Mastery
Increases the critical strike chance of your pet by 4%.
Next rank:
Increases the critical strike chance of your pet by 6%.
Spirit Bond
Rank 0/2
Requires 20 points in Beast Mastery
While your pet is active, you and your pet will regenerate 1% of total health every 10 sec., and increases healing done to you and your pet by 5%.
Intimidation
Rank 0/1
Requires 20 points in Beast Mastery
Command your pet to intimidate the target, causing a high amount of threat and stunning the target for 3 sec. Lasts 15 sec.
Bestial Discipline
Rank 0/2
Requires 20 points in Beast Mastery
Increases the Focus regeneration of your pets by 50%.
Animal Handler
Rank 0/2
Requires 25 points in Beast Mastery
Increases your pet's attack power by 5%, and increases the duration of your Master's Call effect by 3 sec.
Frenzy
Rank 0/5
Requires 25 points in Beast Mastery
Requires 5 point(s) in Ferocity
Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Ferocious Inspiration
Rank 0/3
Requires 30 points in Beast Mastery
All party and raid members have all damage increased by 1% within 100 yards of your pet. In addition, increases the damage dealt by Arcane Shot and Steady Shot by 3%.
Bestial Wrath
Rank 0/1
Requires 30 points in Beast Mastery
Requires 1 point(s) in Intimidation
Send your pet into a rage causing 50% additional damage for 10 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Catlike Reflexes
Rank 0/3
Requires 30 points in Beast Mastery
Increases your chance to dodge by 1% and your pet's chance to dodge by an additional 3%. In addition, reduces the cooldown of your Kill Command ability by 10 sec.
Invigoration
Rank 0/2
Requires 35 points in Beast Mastery
Requires 3 point(s) in Ferocious Inspiration
When your pet scores a critical hit with a special ability, you have a 50% chance to instantly regenerate 1% mana.
Serpent's Swiftness
Rank 0/5
Requires 35 points in Beast Mastery
Increases ranged combat attack speed by 4% and your pet's melee attack speed by 4%.
Longevity
Rank 0/3
Requires 40 points in Beast Mastery
Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 10%.
The Beast Within
Rank 0/1
Requires 40 points in Beast Mastery
Requires 1 point(s) in Bestial Wrath
Increases all damage you deal by 10% and while your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana costs of all spells by 50% for 10 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.
Cobra Strikes
Rank 0/3
Requires 40 points in Beast Mastery
Requires 5 point(s) in Serpent's Swiftness
You have a 20% chance when you critically hit with Arcane Shot, Steady Shot or Kill Shot to cause your pet's next 2 special attacks to critically hit.
Kindred Spirits
Rank 0/5
Requires 45 points in Beast Mastery
Increases your pet's damage by 4% and you and your pet's movement speed by 2% while your pet is active. This does not stack with other movement speed increasing effects.
Beast Mastery
Rank 0/1
Requires 50 points in Beast Mastery
You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 4.
Improved Concussive Shot
Rank 0/2
Increases the duration of your Concussive Shot's daze effect by 1 sec.
Focused Aim
Rank 0/3
Reduces the pushback suffered from damaging attacks while casting Steady Shot by 23%, and increases your chance to hit by 1%.
Lethal Shots
Rank 0/5
Increases your critical strike chance with ranged weapons by 1%.
Careful Aim
Rank 0/3
Requires 5 points in Marksmanship
Increases your ranged attack power by an amount equal to 33% of your total Intellect.
Improved Hunter's Mark
Rank 0/3
Requires 5 points in Marksmanship
Increases the bonus attack power granted by your Hunter's Mark ability by 10%, and reduces the mana cost of your Hunter's Mark ability by 33%.
Mortal Shots
Rank 0/5
Requires 5 points in Marksmanship
Increases the critical strike damage bonus of your ranged abilities by 6%.
Go for the Throat
Rank 0/2
Requires 10 points in Marksmanship
Your ranged critical hits cause your pet to generate 25 Focus.
Improved Arcane Shot
Rank 0/3
Requires 10 points in Marksmanship
Increases the damage done by your Arcane Shot by 5%.
Aimed Shot
Rank 0/1
Requires 10 points in Marksmanship
Requires 5 point(s) in Mortal Shots
An aimed shot that increases ranged damage by 5 and reduces healing done to that target by 50%. Lasts 10 sec.
Rapid Killing
Rank 0/2
Requires 10 points in Marksmanship
Reduces the cooldown of your Rapid Fire ability by 1 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Chimera Shot causes 10% additional damage. Lasts 20 sec.
Improved Stings
Rank 0/3
Requires 15 points in Marksmanship
Increases the damage done by your Serpent Sting and Wyvern Sting by 10% and the mana drained by your Viper Sting by 10%. In addition, reduces the chance your Sting damage over time effects will be dispelled by 10%.
Efficiency
Rank 0/5
Requires 15 points in Marksmanship
Reduces the Mana cost of your Shots and Stings by 3%.
Concussive Barrage
Rank 0/2
Requires 20 points in Marksmanship
Your successful Chimera Shot and Multi-Shot attacks have a 50% chance to Daze the target for 4 sec.
Readiness
Rank 0/1
Requires 20 points in Marksmanship
When activated, this ability immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath.
Barrage
Rank 0/3
Requires 20 points in Marksmanship
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by 4%.
Combat Experience
Rank 0/2
Requires 25 points in Marksmanship
Increases your total Agility and Intellect by 2%.
Ranged Weapon Specialization
Rank 0/3
Requires 25 points in Marksmanship
Increases the damage you deal with ranged weapons by 1%.
Piercing Shots
Rank 0/3
Requires 30 points in Marksmanship
Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10% of the damage dealt over 8 sec.
Trueshot Aura
Rank 0/1
Requires 30 points in Marksmanship
Requires 1 point(s) in Readiness
Increases the attack power of party and raid members within 100 yards by 10%. Lasts permanent.
Improved Barrage
Rank 0/3
Requires 30 points in Marksmanship
Requires 3 point(s) in Barrage
Increases the critical strike chance of your Multi-Shot and Aimed Shot abilities by 4% and reduces the pushback suffered from damaging attacks while channeling Volley by 33%.
Master Marksman
Rank 0/5
Requires 35 points in Marksmanship
Increases your critical strike chance by 1%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 5%.
Rapid Recuperation
Rank 0/2
Requires 35 points in Marksmanship
You gain 2% of your mana every 3 sec while under the effect of Rapid Fire, and you gain 1% of your mana every 2 sec for 6 sec when you gain Rapid Killing.
Wild Quiver
Rank 0/3
Requires 40 points in Marksmanship
You have a 4% chance to shoot an additional shot when doing damage with your auto shot, dealing 80% weapon nature damage. Wild Quiver consumes no ammo.
Silencing Shot
Rank 0/1
Requires 40 points in Marksmanship
Requires 5 point(s) in Master Marksman
A shot that deals 50% weapon damage and Silences the target for 3 sec. Non-player victim spellcasting is also interrupted for 3 sec.
Improved Steady Shot
Rank 0/3
Requires 40 points in Marksmanship
Your Steady Shot hits have a 5% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by 20%.
Marked for Death
Rank 0/5
Requires 45 points in Marksmanship
Increases your damage done by your shots and the damage done by your pet's special abilities by 1% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by 2%.
Chimera Shot
Rank 0/1
Requires 50 points in Marksmanship
You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
Improved Tracking
Rank 0/5
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 1%.
Hawk Eye
Rank 0/3
Increases the range of your ranged weapons by 2 yards.
Savage Strikes
Rank 0/2
Increases the critical strike chance of Raptor Strike, Mongoose Bite and Counterattack by 10%.
Surefooted
Rank 0/3
Requires 5 points in Survival
Reduces the duration of movement impairing effects by 10%.
Entrapment
Rank 0/3
Requires 5 points in Survival
When your Frost Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 2 sec.
Trap Mastery
Rank 0/3
Requires 5 points in Survival
Frost Trap and Freezing Trap - Increases the duration by 10%. Immolation Trap, Explosive Trap and Black Arrow - Increases the periodic damage done by 10%. Snake Trap - Increases the number of snakes summoned by 2.
Survival Instincts
Rank 0/2
Requires 5 points in Survival
Reduces all damage taken by 2% and increases the critical strike chance of your Arcane Shot, Steady Shot, and Explosive Shot by 2%.
Survivalist
Rank 0/5
Requires 10 points in Survival
Increases your Stamina by 2%.
Scatter Shot
Rank 0/1
Requires 10 points in Survival
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Deflection
Rank 0/3
Requires 10 points in Survival
Increases your chance to parry by 1%, and reduces the duration of all Disarm effects used against you by 16%. This does not stack with other Disarm duration reducing effects.
Survival Tactics
Rank 0/2
Requires 10 points in Survival
Reduces the chance your Feign Death ability and all trap spells will be resisted by 2%, and reduces the cooldown of your Disengage ability by 2 sec.
T.N.T.
Rank 0/3
Requires 15 points in Survival
Increases the damage done by your Explosive Shot, Explosive Trap, Black Arrow and Immolation Trap by 2%.
Lock and Load
Rank 0/3
Requires 15 points in Survival
You have a 33% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2% chance when you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This effect has a 22 sec cooldown.
Hunter vs. Wild
Rank 0/3
Requires 20 points in Survival
Requires 5 point(s) in Survivalist
Increases you and your pet's attack power and ranged attack power equal to 10% of your total Stamina.
Killer Instinct
Rank 0/3
Requires 20 points in Survival
Increases your critical strike chance with all attacks by 1%.
Counterattack
Rank 0/1
Requires 20 points in Survival
Requires 3 point(s) in Deflection
A strike that becomes active after parrying an opponent's attack. This attack deals 48 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Lightning Reflexes
Rank 0/5
Requires 25 points in Survival
Increases your Agility by 3%.
Resourcefulness
Rank 0/3
Requires 25 points in Survival
Reduces the mana cost of all traps, melee abilities and Black Arrow by 20% and reduces the cooldown of all traps and Black Arrow by 2 sec.
Expose Weakness
Rank 0/3
Requires 30 points in Survival
Requires 5 point(s) in Lightning Reflexes
Your ranged criticals have a 33% chance to grant you Expose Weakness. Expose Weakness increases your attack power by 25% of your Agility for 7 sec.
Wyvern Sting
Rank 0/1
Requires 30 points in Survival
Requires 3 point(s) in Killer Instinct
A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time.
Thrill of the Hunt
Rank 0/3
Requires 30 points in Survival
Gives you a 33% chance to regain 40% of the mana cost of any shot when it critically hits.
Master Tactician
Rank 0/5
Requires 35 points in Survival
Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by 2% for 8 sec.
Noxious Stings
Rank 0/3
Requires 35 points in Survival
Requires 1 point(s) in Wyvern Sting
If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 1%.
Point of No Escape
Rank 0/2
Requires 40 points in Survival
Increases the critical strike chance of all of your attacks on targets affected by your Frost Trap, Freezing Trap and Freezing Arrow by 3%.
Black Arrow
Rank 0/1
Requires 40 points in Survival
Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing 785 Shadow damage over 15 sec. Black Arrow shares a cooldown with Trap spells.
Sniper Training
Rank 0/3
Requires 40 points in Survival
Increases the critical strike chance of your Kill Shot ability by 5%, and while standing still for 6 sec, you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 2% for 15 sec.
Hunting Party
Rank 0/3
Requires 45 points in Survival
Requires 3 point(s) in Thrill of the Hunt
Increases your total Agility by an additional 1%, and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 33% chance to grant up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 5 sec. Lasts for 15 sec.
Explosive Shot
Rank 0/1
Requires 50 points in Survival
Requires 1 point(s) in Black Arrow
You fire an explosive charge into the enemy target, dealing 144-172 Fire damage. The charge will blast the target every second for an additional 2 sec.
Glyphs
No glyph inscribed.
- 80
- Achievement points
- 8
- Achievements earned
Progress by category
- General2 / 54 · 20 pts
- Quests0 / 49 · 0 pts
- Exploration0 / 70 · 0 pts
- Player vs. Player0 / 166 · 0 pts
- Dungeons & Raids4 / 458 · 40 pts
- Professions2 / 75 · 20 pts
- Reputation0 / 45 · 0 pts
- World Events0 / 141 · 0 pts
Achievements earned

Stormwind Stockade 10
Defeat Bazil Thredd.
4 Nov 2026

Shadowfang Keep 10
Defeat Archmage Arugal.
4 Nov 2026

Deadmines 10
Defeat Edwin VanCleef.
4 Nov 2026

Level 20 10
Reach level 20.
3 Nov 2026

Journeyman Cook 10
Become a Journeyman Cook.
3 Nov 2026

Journeyman in First Aid 10
Become a Journeyman in first aid.
3 Nov 2026

Ragefire Chasm 10
Defeat Taragaman the Hungerer.
3 Nov 2026

Level 10 10
Reach level 10.
2 Nov 2026
Counters kept by the server (the in-game “Statistics” achievement tab) and the character sheet.
Key figures
- 19
- Deaths
- 26
- Quests completed
- 5,390
- Creatures killed
- 18
- Dungeon deaths
- 0
- Honorable kills
- 33 g 80 s
- Gold acquired
- 1 d 15 h
- Time played
- 31 min
- Time at this level
- 2 Nov 2026
- Created on
All statistics
Character
Wealth
- Total gold acquired
- 33 g 80 s 28 c
- Gold looted
- 21 g 17 s 17 c
- Gold from quest rewards
- 2 g 27 s 50 c
- Gold earned from auctions
- 1 g 83 s 15 c
- Auctions posted
- 1
- Auction purchases
- 2
- Most expensive bid on auction
- 37 s 74 c
- Most expensive auction sold
- 1 g 83 s 15 c
- Gold from vendors
- 8 g 52 s 46 c
- Gold spent on postage
- 30 c
- Most gold ever owned
- 14 g 28 s 45 c
Consumables
- Bandages used
- 5
- Health potions consumed
- 2
- Beverages consumed
- 223
- Food eaten
- 47
Reputation
- Most factions at Revered or higher
- 1
- Most factions at Honored or higher
- 5
- Total factions encountered
- 6
Gear
- Extra bank slots purchased
- 2
- Greed rolls made on loot
- 530
- Need rolls made on loot
- 48
Kills
- Total kills
- 5,428
- Total kills that grant experience or honor
- 4,291
Creatures
- Creatures killed
- 5,390
- Critters killed
- 38
Killing Blows
- Total Killing Blows
- 1,787
- World Killing Blows
- 190
Deaths
- Total deaths
- 19
Dungeons
- Total raid and dungeon deaths
- 18
- Total deaths in 5-player dungeons
- 18
Resurrection
- Resurrected by priests
- 1
- Redeemed by paladins
- 1
Quests
- Quests completed
- 26
Dungeons & Raids
- Total 5-player dungeons entered
- 50
Classic
- Edwin VanCleef kills (Deadmines)
- 4
- Archmage Arugal kills (Shadowfang Keep)
- 12
Skills
Secondary Skills
- Cooking skill
- 58
- Cooking Recipes known
- 9
- First Aid skill
- 61
- First Aid Manuals learned
- 3
- Fishing skill
- 1
Professions
- Highest Engineering skill
- 1
- Engineering Schematics learned
- 10
- Highest Mining skill
- 11
- Smelting Recipes learned
- 5
Travel
- Flight paths taken
- 4
- Number of times hearthed
- 4
Social
- Total cheers
- 7
Player vs. Player
- Total deaths from opposite faction
- 19
Alliance
Professions
Secondary skills
- 0
- Honorable kills
- 0
- Honor points
- 0
- Arena points
today 0 · yesterday 0
Arena teams
No arena team.
- #32 of 2,500
- ranking
- 46
- dungeons finished
- 59
- runs
- 78 %
- success rate
- 223
- bosses defeated
- 17
- deaths in dungeons
- 11
- wipes suffered
- 20
- deaths in total
- 11.9 min
- best time
Its dungeons
| Dungeon | Runs | Finished |
|---|---|---|
| Gouffre de Ragefeu | 32 | 23 |
| Donjon d'Ombrecroc | 14 | 12 |
| Prison de Hurlevent | 8 | 7 |
| Mortemines | 5 | 4 |
Dungeon stats collected every 5 minutes; sheet regenerated at most every 5 minutes.
Equipped bags
Light Quiver
6 Slot Bag
Sell Price: 1 c
Brown Leather Satchel
8 Slot Bag
Sell Price: 6 s 25 c
Brown Leather Satchel
8 Slot Bag
Sell Price: 6 s 25 c
Brown Leather Satchel
8 Slot Bag
Sell Price: 6 s 25 c
Backpack
Hearthstone
Soulbound
Unique
Tel'Abim Banana
Requires Level 5
Sell Price: 6 c
Quantity: 2
Sweet Nectar
Requires Level 25
Sell Price: 50 c
Quantity: 16
Fishing Pole
Two-HandFishing Pole
2 - 4 DamageSpeed 3.00
(1.0 damage per second)
Durability 16 / 16
Sell Price: 4 c
Fel Moss
Soulbound
Quantity: 5
Mining Pick
Item Level 4
Main HandMiscellaneous
2 - 4 DamageSpeed 2.00
(1.5 damage per second)
"Miners need a mining pick for digging."
Sell Price: 16 c
Spice Bread
Use: Restores 17 health over 18 sec. Must remain seated while eating.
Sell Price: 5 c
Quantity: 4
Timberling Seed
Soulbound
Quantity: 2
Webwood Spider Silk
Soulbound
Quantity: 3
Herb Baked Egg
Sell Price: 10 c
Quantity: 3
Webwood Venom Sac
Soulbound
Quantity: 9
Defias Renegade Ring
Binds when equipped
Item Level 25
Finger
+3 Stamina
+3 Agility
Requires Level 20
Sell Price: 6 s 50 c
Highborne Relic
Soulbound
Quantity: 7
Nightsaber Fang
Soulbound
Quantity: 3
Linen Bandage
Requires First Aid (1)
Sell Price: 8 c
Quantity: 8
Riding Training Pamphlet
Soulbound