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Trial armory
Robiwin
Level 29 · Human · Warrior · Alliance
Role: damage · #38 of the trial out of 2,500
in game
- 100
- achievement points
- 23
- Average item level
- 44
- dungeons finished
Tusken Helm
Soulbound
Item Level 33
HeadMail
185 Armor
+12 Strength
+12 Agility
Durability 70 / 70
Requires Level 27
Sell Price: 31 s 52 c
Rugged Spaulders
Soulbound
Item Level 20
ShoulderLeather
64 Armor
+8 Agility
Durability 45 / 45
Requires Level 15
Sell Price: 6 s 18 c
Subterranean Cape
Soulbound
Item Level 18
BackCloth
17 Armor
+4 Agility
+4 Strength
Requires Level 13
Sell Price: 3 s 77 c
Gloomshroud Armor
Soulbound
Item Level 25
ChestLeather
94 Armor
+12 Strength
+5 Stamina
Durability 95 / 95
Requires Level 20
Sell Price: 15 s 53 c
Recruit's Shirt
Shirt
Sell Price: 1 c
Cavedweller Bracers
Soulbound
Item Level 18
WristMail
78 Armor
+3 Strength
+4 Stamina
Durability 30 / 30
Requires Level 13
Sell Price: 3 s 74 c
Raider's Gauntlets of Strength
Soulbound
Item Level 19
HandsMail
103 Armor
+4 Strength
Durability 30 / 30
Requires Level 14
Sell Price: 3 s 58 c
Stormbringer Belt
Soulbound
Item Level 20
WaistMail
104 Armor
+2 Stamina
+5 Strength
Durability 35 / 35
Requires Level 15
Sell Price: 5 s 34 c
Goblin Mail Leggings
Soulbound
Item Level 19
LegsMail
144 Armor
+4 Strength
+3 Stamina
Durability 60 / 60
Requires Level 14
Sell Price: 7 s 13 c
Spiked Chain Slippers of the Bear
Soulbound
Item Level 27
FeetMail
130 Armor
+4 Stamina
+4 Strength
Durability 50 / 50
Requires Level 22
Sell Price: 15 s 88 c
Silverlaine's Family Seal
Soulbound
Unique-Equipped
Item Level 26
Finger
+7 Strength
+3 Stamina
Requires Level 21
Sell Price: 16 s 50 c
Defias Renegade Ring
Soulbound
Item Level 25
Finger
+3 Stamina
+3 Agility
Requires Level 20
Sell Price: 6 s 50 c
Baron's Scepter
Soulbound
Item Level 25
One-HandMace
27 - 51 DamageSpeed 2.40
(16.3 damage per second)
+8 Strength
Durability 75 / 75
Requires Level 20
Sell Price: 31 s 34 c
Baron's Scepter
Soulbound
Item Level 25
One-HandMace
27 - 51 DamageSpeed 2.40
(16.3 damage per second)
+8 Strength
Durability 75 / 75
Requires Level 20
Sell Price: 31 s 34 c
Deadly Throwing Axe
Item Level 27
ThrownThrown
23 - 44 DamageSpeed 2.00
(16.8 damage per second)
Requires Level 22
Sell Price: 50 c
14 items equipped out of 17
Stats
Values saved by the server (talents, set bonuses and active effects included) when the character was last saved; ratings converted with the game tables for its class and level.
General
- Health
- 1,013
- Rage
- 100
- Average item level
- 23
- GearScoreGearScoreLite formula
- 208
Attributes
- Strength+71 from gear
- 113
- Agility+27 from gear
- 60
- Stamina+24 from gear
- 86
- Intellect
- 24
- Spirit
- 29
Melee
- Attack power
- 290
- DamageSpeed 2.40
- 76 - 100
- Damage per second
- 36.7
- Hitrating 0
- 0.00 %
- Critical strikerating 0
- 9.23 %
- Hasterating 0
- 0.00 %
- Expertiserating 0
- 0 points
- Armor penetrationrating 0
- 0.00 %
Ranged
- Ranged attack power
- 78
- DamageSpeed 2.00
- 34 - 55
- Damage per second
- 22.3
- Hitrating 0
- 0.00 %
- Critical strikerating 0
- 3.67 %
- Hasterating 0
- 0.00 %
Spell
- Spell power
- 0
- Hitrating 0
- 0.00 %
- Spell critical strikeIntellect and rating, without talents
- ≈ 0.00 %
- Hasterating 0
- 0.00 %
- Spell penetration
- 0
- Mana per 5 sec (gear)
- 0
Defense
- Armorreduces physical damage from a level 29 attacker by 21.29 %
- 775
- Defenserating 0
- 145
- Dodgerating 0
- 8.13 %
- Parryrating 0
- 7.00 %
- Blockrating 0
- 5.00 %
- Resilience−0.00 % chance to be critically hit
- 0
Resistances
- Holy
- 0
- Fire
- 0
- Nature
- 0
- Frost
- 0
- Shadow
- 0
- Arcane
- 0
Arms 20 / 0 / 0
Improved Heroic Strike
Rank 3/3
Reduces the cost of your Heroic Strike ability by 3 rage points.
Deflection
Rank 2/5
Increases your Parry chance by 2%.
Next rank:
Increases your Parry chance by 3%.
Improved Rend
Rank 0/2
Increases the bleed damage done by your Rend ability by 10%.
Improved Charge
Rank 2/2
Requires 5 points in Arms
Increases the amount of rage generated by your Charge ability by 10.
Iron Will
Rank 0/3
Requires 5 points in Arms
Reduces the duration of all Stun and Charm effects used against you by 7%.
Tactical Mastery
Rank 3/3
Requires 5 points in Arms
You retain up to an additional 15 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance (More effective than Rank 2).
Improved Overpower
Rank 0/2
Requires 10 points in Arms
Increases the critical strike chance of your Overpower ability by 25%.
Anger Management
Rank 1/1
Requires 10 points in Arms
Generates 1 rage per 3 seconds.
Impale
Rank 2/2
Requires 10 points in Arms
Increases the critical strike damage bonus of your abilities by 20%.
Deep Wounds
Rank 3/3
Requires 10 points in Arms
Requires 2 point(s) in Impale
Your critical strikes cause the opponent to bleed, dealing 48% of your melee weapon's average damage over 6 sec.
Two-Handed Weapon Specialization
Rank 3/3
Requires 15 points in Arms
Increases the damage you deal with two-handed melee weapons by 6%.
Taste for Blood
Rank 1/3
Requires 15 points in Arms
Whenever your Rend ability causes damage, you have a 33% chance of allowing the use of your Overpower ability for 9 sec. 1 charge. This effect will not occur more than once every 6 sec.
Next rank:
Whenever your Rend ability causes damage, you have a 66% chance of allowing the use of your Overpower ability for 9 sec. 1 charge. This effect will not occur more than once every 6 sec.
Poleaxe Specialization
Rank 0/5
Requires 20 points in Arms
Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 1%.
Sweeping Strikes
Rank 0/1
Requires 20 points in Arms
Your next 5 melee attacks strike an additional nearby opponent.
Mace Specialization
Rank 0/5
Requires 20 points in Arms
Your attacks with maces ignore up to 3% of your opponent's armor.
Sword Specialization
Rank 0/5
Requires 20 points in Arms
Gives you a 2% chance to get an extra attack on the same target after hitting your target with your Sword. This effect cannot occur more than once every 6 seconds.
Weapon Mastery
Rank 0/2
Requires 25 points in Arms
Reduces the chance for your attacks to be dodged by 1% and reduces the duration of all Disarm effects used against you by 25%. This does not stack with other Disarm duration reducing effects.
Improved Hamstring
Rank 0/3
Requires 25 points in Arms
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Trauma
Rank 0/2
Requires 25 points in Arms
Your melee critical strikes increase the effectiveness of Bleed effects on the target by 15% for 1 min.
Second Wind
Rank 0/2
Requires 30 points in Arms
Whenever you are struck by a Stun or Immobilize effect you will generate 10 rage and 5% of your total health over 10 sec.
Mortal Strike
Rank 0/1
Requires 30 points in Arms
Requires 1 point(s) in Sweeping Strikes
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Strength of Arms
Rank 0/2
Requires 30 points in Arms
Increases your total Strength and Stamina by 2% and your Expertise by 2.
Improved Slam
Rank 0/2
Requires 30 points in Arms
Decreases the swing time of your Slam ability by 0.5 sec.
Juggernaut
Rank 0/1
Requires 35 points in Arms
Your Charge ability is now usable while in combat, but the cooldown on Charge is increased by 5 sec. Following a Charge, your next Slam or Mortal Strike has an additional 25% chance to critically hit if used within 10 sec.
Improved Mortal Strike
Rank 0/3
Requires 35 points in Arms
Requires 1 point(s) in Mortal Strike
Increases the damage caused by your Mortal Strike ability by 3% and reduces the cooldown by 0.33 sec.
Unrelenting Assault
Rank 0/2
Requires 35 points in Arms
Reduces the cooldown of your Overpower and Revenge abilities by 2 secs and increases the damage done by both abilities by 10%. In addition, if you strike a player with Overpower while they are casting, their magical damage and healing will be reduced by 25% for 6 sec.
Sudden Death
Rank 0/3
Requires 40 points in Arms
Your melee hits have a 3% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep at least 3 rage after using Execute.
Endless Rage
Rank 0/1
Requires 40 points in Arms
You generate 25% more rage from damage dealt.
Blood Frenzy
Rank 0/2
Requires 40 points in Arms
Increases your melee attack speed by 5%. In addition your Rend and Deep Wounds abilities also increase all physical damage caused to that target by 2%.
Wrecking Crew
Rank 0/5
Requires 45 points in Arms
Your melee critical hits Enrage you, increasing all damage caused by 2% for 12 sec. This effect does not stack with Enrage.
Bladestorm
Rank 0/1
Requires 50 points in Arms
Instantly Whirlwind up to 4 nearby targets and for the next 6 sec you will perform a whirlwind attack every 1 sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed.
Armored to the Teeth
Rank 0/3
Increases your attack power by 1 for every 108 armor value you have.
Booming Voice
Rank 0/2
Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 25%.
Cruelty
Rank 0/5
Increases your chance to get a critical strike with melee weapons by 1%.
Improved Demoralizing Shout
Rank 0/5
Requires 5 points in Fury
Increases the melee attack power reduction of your Demoralizing Shout by 8%.
Unbridled Wrath
Rank 0/5
Requires 5 points in Fury
Gives you a chance to generate an additional rage point when you deal melee damage with a weapon.
Improved Cleave
Rank 0/3
Requires 10 points in Fury
Increases the bonus damage done by your Cleave ability by 40%.
Piercing Howl
Rank 0/1
Requires 10 points in Fury
Causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 sec.
Blood Craze
Rank 0/3
Requires 10 points in Fury
Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike.
Commanding Presence
Rank 0/5
Requires 10 points in Fury
Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 5%.
Dual Wield Specialization
Rank 0/5
Requires 15 points in Fury
Increases the damage done by your offhand weapon by 5%.
Improved Execute
Rank 0/2
Requires 15 points in Fury
Reduces the rage cost of your Execute ability by 2.
Enrage
Rank 0/5
Requires 15 points in Fury
Gives you a 30% chance to receive a 2% damage bonus for 12 sec after being the victim of a damaging attack. This effect does not stack with Wrecking Crew.
Precision
Rank 0/3
Requires 20 points in Fury
Increases your chance to hit with melee weapons by 1%.
Death Wish
Rank 0/1
Requires 20 points in Fury
When activated you become enraged, increasing your physical damage by 20% but increasing all damage taken by 5%. Lasts 30 sec.
Improved Intercept
Rank 0/2
Requires 20 points in Fury
Reduces the cooldown of your Intercept ability by 5 sec.
Improved Berserker Rage
Rank 0/2
Requires 25 points in Fury
The Berserker Rage ability will generate 10 rage when used.
Flurry
Rank 0/5
Requires 25 points in Fury
Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Intensify Rage
Rank 0/3
Requires 30 points in Fury
Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 11%.
Bloodthirst
Rank 0/1
Requires 30 points in Fury
Requires 1 point(s) in Death Wish
Instantly attack the target causing 0 damage. In addition, the next 3 successful melee attacks will restore 1% of max health. This effect lasts 8 sec. Damage is based on your attack power.
Improved Whirlwind
Rank 0/2
Requires 30 points in Fury
Increases the damage of your Whirlwind ability by 10%.
Furious Attacks
Rank 0/2
Requires 35 points in Fury
Your normal melee attacks have a chance to reduce all healing done to the target by 25% for 10 sec. This can stack up to 2 times.
Improved Berserker Stance
Rank 0/5
Requires 35 points in Fury
Increases Strength by 4% and reduces threat caused by 2% while in Berserker Stance.
Heroic Fury
Rank 0/1
Requires 40 points in Fury
Removes any Immobilization effects and refreshes the cooldown of your Intercept ability.
Rampage
Rank 0/1
Requires 40 points in Fury
Requires 1 point(s) in Bloodthirst
Increases ranged and melee critical hit chance of all party and raid members within 100 yds by 5%.
Bloodsurge
Rank 0/3
Requires 40 points in Fury
Requires 1 point(s) in Bloodthirst
Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 7% chance of making your next Slam instant for 5 sec.
Unending Fury
Rank 0/5
Requires 45 points in Fury
Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 2%.
Titan's Grip
Rank 0/1
Requires 50 points in Fury
Allows you to equip two-handed axes, maces and swords in one hand. While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.
Improved Bloodrage
Rank 0/2
Increases the rage generated by your Bloodrage ability by 25%.
Shield Specialization
Rank 0/5
Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 5 rage when a block, dodge, or parry occurs.
Improved Thunder Clap
Rank 0/3
Reduces the cost of your Thunder Clap ability by 1 rage point and increases the damage by 10% and the slowing effect by an additional 4%.
Incite
Rank 0/3
Requires 5 points in Protection
Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 5%.
Anticipation
Rank 0/5
Requires 5 points in Protection
Increases your Dodge chance by 1%.
Last Stand
Rank 0/1
Requires 10 points in Protection
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Improved Revenge
Rank 0/2
Requires 10 points in Protection
Increases damage of your Revenge ability by 30% and causes Revenge to strike an additional target for 50% damage.
Shield Mastery
Rank 0/2
Requires 10 points in Protection
Increases your block value by 15% and reduces the cooldown of your Shield Block ability by 10 sec.
Toughness
Rank 0/5
Requires 10 points in Protection
Increases your armor value from items by 2% and reduces the duration of all movement slowing effects by 6%.
Improved Spell Reflection
Rank 0/2
Requires 15 points in Protection
Reduces the chance you'll be hit by spells by 2% and when the ability is used it will reflect the first spell cast against the 2 closest party members within 20 yards.
Improved Disarm
Rank 0/2
Requires 15 points in Protection
Reduces the cooldown of your Disarm ability by 10 sec and causes the target to take an additional 5% damage while disarmed.
Puncture
Rank 0/3
Requires 15 points in Protection
Reduces the rage cost of your Sunder Armor and Devastate abilities by 1.
Improved Disciplines
Rank 0/2
Requires 20 points in Protection
Reduces the cooldown of your Shield Wall, Retaliation and Recklessness abilities by 30 secs.
Concussion Blow
Rank 0/1
Requires 20 points in Protection
Stuns the opponent for 5 sec and deals 0 damage (based on attack power).
Gag Order
Rank 0/2
Requires 20 points in Protection
Gives your Shield Bash and Heroic Throw abilities a 50% chance to silence the target for 3 sec and increases the damage of your Shield Slam ability by 5%.
One-Handed Weapon Specialization
Rank 0/5
Requires 25 points in Protection
Increases physical damage you deal when a one-handed melee weapon is equipped by 2%.
Improved Defensive Stance
Rank 0/2
Requires 30 points in Protection
While in Defensive Stance all spell damage is reduced by 3% and when you Block, Parry or Dodge an attack you have a 50% chance to become Enraged, increasing Physical damage caused by 5% for 12 sec.
Vigilance
Rank 0/1
Requires 30 points in Protection
Requires 1 point(s) in Concussion Blow
Focus your protective gaze on a group or raid target, reducing their damage taken by 3% and transfers ?% of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 30 min. This effect can only be on one target at a time.
Focused Rage
Rank 0/3
Requires 30 points in Protection
Reduces the rage cost of your offensive abilities by 1.
Vitality
Rank 0/3
Requires 35 points in Protection
Increases your total Strength by 2%, Stamina by 3% and your Expertise by 2.
Safeguard
Rank 0/2
Requires 35 points in Protection
Reduces damage taken by the target of your Intervene ability by 15% for 6 sec.
Warbringer
Rank 0/1
Requires 40 points in Protection
Your Charge, Intercept and Intervene abilities are now usable while in combat and in any stance. In addition, your Intervene ability will remove all movement impairing effects.
Devastate
Rank 0/1
Requires 40 points in Protection
Sunder the target's armor causing the Sunder Armor effect. In addition, causes 120% of weapon damage plus 58 for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 5 times.
Critical Block
Rank 0/3
Requires 40 points in Protection
Your successful blocks have a 20% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 5%.
Sword and Board
Rank 0/3
Requires 45 points in Protection
Requires 1 point(s) in Devastate
Increases the critical strike chance of your Devastate ability by 5% and when your Devastate or Revenge ability deals damage it has a 10% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec.
Damage Shield
Rank 0/2
Requires 45 points in Protection
Whenever you take damage from or block a melee attack you cause damage equal to 10% of your block value.
Shockwave
Rank 0/1
Requires 50 points in Protection
Sends a wave of force in front of the warrior, causing 0 damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 sec.
Glyphs
No glyph inscribed.
- 100
- Achievement points
- 10
- Achievements earned
Progress by category
- General2 / 54 · 20 pts
- Quests0 / 49 · 0 pts
- Exploration0 / 70 · 0 pts
- Player vs. Player3 / 166 · 30 pts
- Dungeons & Raids5 / 458 · 50 pts
- Professions0 / 75 · 0 pts
- Reputation0 / 45 · 0 pts
- World Events0 / 141 · 0 pts
Achievements earned

Razorfen Kraul 10
Defeat Charlga Razorflank.
4 Nov 2026

Stormwind Stockade 10
Defeat Bazil Thredd.
4 Nov 2026

Deadmines 10
Defeat Edwin VanCleef.
4 Nov 2026

Shadowfang Keep 10
Defeat Archmage Arugal.
3 Nov 2026

Level 20 10
Reach level 20.
3 Nov 2026

Ragefire Chasm 10
Defeat Taragaman the Hungerer.
3 Nov 2026

Warsong Gulch Victory 10
Win Warsong Gulch.
3 Nov 2026

Warsong Gulch Perfection 10
Win Warsong Gulch with a score of 3 to 0.
3 Nov 2026

An Honorable Kill 10
Achieve an honorable kill.
3 Nov 2026

Level 10 10
Reach level 10.
2 Nov 2026
Counters kept by the server (the in-game “Statistics” achievement tab) and the character sheet.
Key figures
- 29
- Deaths
- 20
- Quests completed
- 5,396
- Creatures killed
- 26
- Dungeon deaths
- 15
- Honorable kills
- 37 g 39 s
- Gold acquired
- 1 d 16 h
- Time played
- 30 min
- Time at this level
- 2 Nov 2026
- Created on
All statistics
Character
Wealth
- Total gold acquired
- 37 g 39 s 95 c
- Gold looted
- 25 g 57 s 89 c
- Gold from quest rewards
- 61 s 70 c
- Gold earned from auctions
- 2 g 25 s 40 c
- Auctions posted
- 8
- Most expensive auction sold
- 45 s 57 c
- Gold from vendors
- 8 g 94 s 96 c
- Gold spent on postage
- 60 c
- Most gold ever owned
- 23 g 7 s 78 c
Consumables
- Health potions consumed
- 2
- Food eaten
- 37
Reputation
- Most factions at Honored or higher
- 2
- Total factions encountered
- 7
Gear
- Extra bank slots purchased
- 1
- Greed rolls made on loot
- 546
- Need rolls made on loot
- 42
Combat
- Total damage done
- 1,168
Kills
- Total kills
- 5,457
- Total kills that grant experience or honor
- 3,932
Creatures
- Creatures killed
- 5,396
- Critters killed
- 46
Honorable Kills
- Total Honorable Kills
- 15
- Battleground Honorable Kills
- 15
- Warsong Gulch Honorable Kills
- 15
Killing Blows
- Total Killing Blows
- 1,856
- World Killing Blows
- 59
- Battleground Killing Blows
- 5
- Warsong Gulch Killing Blows
- 5
Deaths
- Total deaths
- 29
Battlegrounds
- Deaths in Warsong Gulch
- 2
Dungeons
- Total raid and dungeon deaths
- 26
- Total deaths in 5-player dungeons
- 26
Quests
- Quests completed
- 20
Dungeons & Raids
- Total 5-player dungeons entered
- 51
Classic
- Edwin VanCleef kills (Deadmines)
- 2
- Archmage Arugal kills (Shadowfang Keep)
- 13
Skills
Secondary Skills
- Cooking skill
- 75
- Cooking Recipes known
- 5
- First Aid skill
- 1
- First Aid Manuals learned
- 2
- Fishing skill
- 1
Professions
- Highest Leatherworking skill
- 1
- Leatherworking Patterns learned
- 7
- Highest Skinning skill
- 11
Travel
- Number of times hearthed
- 3
Social
- Total cheers
- 9
Player vs. Player
- Total deaths from other players
- 2
- Total deaths from opposite faction
- 29
Battlegrounds
- Battlegrounds played
- 1
- Battlegrounds won
- 1
- Warsong Gulch battles
- 1
- Warsong Gulch victories
- 1
Alliance
Alliance Forces
Professions
Secondary skills
- 15
- Honorable kills
- 2,932
- Honor points
- 0
- Arena points
today 0 · yesterday 15
Arena teams
No arena team.
- #38 of 2,500
- ranking
- 44
- dungeons finished
- 54
- runs
- 81 %
- success rate
- 256
- bosses defeated
- 26
- deaths in dungeons
- 21
- wipes suffered
- 28
- deaths in total
- 12.1 min
- best time
Its dungeons
| Dungeon | Runs | Finished |
|---|---|---|
| Gouffre de Ragefeu | 21 | 16 |
| Donjon d'Ombrecroc | 17 | 13 |
| Prison de Hurlevent | 12 | 12 |
| Mortemines | 3 | 2 |
| Kraal de Tranchebauge | 1 | 1 |
Dungeon stats collected every 5 minutes; sheet regenerated at most every 5 minutes.
Equipped bags
Heavy Brown Bag
10 Slot Bag
Sell Price: 50 s
Brown Leather Satchel
8 Slot Bag
Sell Price: 6 s 25 c
Small Brown Pouch
6 Slot Bag
Sell Price: 1 s 25 c
Small Brown Pouch
6 Slot Bag
Sell Price: 1 s 25 c
Backpack
Hearthstone
Soulbound
Unique
Refreshing Spring Water
Sell Price: 1 c
Quantity: 5
Wool Cloth
Sell Price: 33 c
Quantity: 20
Scroll of Agility
Sell Price: 50 c
Skinning Knife
Item Level 4
One-HandMiscellaneous
1 - 3 DamageSpeed 1.60
(1.3 damage per second)
Sell Price: 16 c
Bottle of Pinot Noir
Sell Price: 12 c
Fishing Pole
Two-HandFishing Pole
2 - 4 DamageSpeed 3.00
(1.0 damage per second)
Durability 16 / 16
Sell Price: 4 c
Red Burlap Bandana
Soulbound
Milly's Harvest
Soulbound
Bundle of Wood
Soulbound
Quantity: 6
Scroll of Intellect
Sell Price: 37 c
Shiny Red Apple
Use: Restores 17 health over 18 sec. Must remain seated while eating.
Sell Price: 1 c
Quantity: 2
Charred Wolf Meat
Use: Restores 17 health over 18 sec. Must remain seated while eating.
Sell Price: 5 c
Quantity: 8
Linen Cloth
Sell Price: 13 c
Quantity: 20
Ice Cold Milk
Requires Level 5
Sell Price: 6 c
Quantity: 4
Linen Cloth
Sell Price: 13 c
Quantity: 20