Site: the trial's armory, a real sheet for every character
Every character in the trial now has its own page, like the official armory: a 3D model wearing its gear, gear with full tooltips, stats, talents and glyphs, achievements, statistics, reputations, professions, PvP, trial dungeons and bags. A page lists all 2,500 characters, with a search by name.
- Commit
- dc97203
- Build
- Build success · Target site
A character's sheet
Every character in the trial now has its own page, modelled on the game's official armory:
- the header: name in class colour, level, race, class, faction, role and rank in the trial, title, guild, achievement points, average item level and finished dungeons;
- a 3D preview of the character, with its appearance and visible gear, which can be rotated with the mouse, a finger or the keyboard;
- the gear, slot by slot, with the game's icons and full tooltips: damage and speed, armour, stats, enchantments, gems and sockets, set bonuses, item level, sell price;
- stats by group: general, attributes, melee, ranged, spells, defence and resistances.
Then come tabs: talents and glyphs, achievements, statistics (deaths, quests, monsters killed, time played, then every counter in the game), reputations, professions, PvP, trial dungeons and bags.
All characters
A page lists the trial's 2,500 characters, ranked as on the home page, with a search by name. The home page's top 5 leads to it, and each name opens the character's sheet.
How it works
Sheets are read from the server's database and refreshed every 5 minutes. The 3D model is built on the server from the game files the first time the sheet is opened: a silhouette is shown for the few seconds it takes, then the real model replaces it. Only the trial's characters, played by the server, have a public sheet: any other name leads to the "not found" page.
Still imperfect
- staves appear horizontal in the hand;
- enchantments do not glow on weapons;
- a newly created character only gets its sheet at the next refresh, 5 minutes at most.