Automatic mode: a "Cleanup" entry
The automatic mode menu gains a "Cleanup" entry: mail collected, best gear worn, surplus disenchanted or sold, components stored in the bank, drinks bought again and repairs, to head out ready for dungeons and raids.
- Commit
- 41bf06f
- Build
- Build success · Target worldserver
What the "Cleanup" entry does
A new line in the automatic mode menu, right after dungeons and raids. The routine runs once, then the character goes back to its previous mode, or waits in town if it had none:
- into town: the nearest banker, otherwise its race's capital, with no paid flight;
- mail: money and items collected; no letter read or deleted, never cash on delivery;
- bank: components deposited, pieces better than those worn taken back, bigger bags installed;
- gear: stronger pieces found in the bags are worn;
- surplus: green and blue weapons and armour, neither worn nor better, are disenchanted if the character is an enchanter, otherwise sold; grey items are sold;
- vendor: repairs;
- drinks: enough to drink for the dungeon loop, for mana classes.
At the end, the player gets a summary: mail collected, pieces equipped, items disenchanted and sold, components stored, drinks, repairs.
What is never touched
Items worn or saved in an equipment set, quest items, keys, tools, consumables, mounts and pets, epic items and above. The player's money is only spent on repairs and drinks, capped at 50 gold.
The test server trial
An enchanter priest: 2 letters collected, leggings from the bank equipped, a bigger bag, 9 items disenchanted, 4 sold, 89 components stored, 10 drinks, repaired, in a little under 4 minutes. A hunter without Enchanting: 8 items sold, 25 components stored, 10 drinks, repaired. The epic, the equipment set piece, the tool, the potions and the quest item stayed untouched.
Also
With the autonomous players stopped, the brains' thinking is back to normal speed: players' automatic mode reacts faster.