Northrend: dungeons prepared before the trial gets there
A first pass over the sixteen Northrend dungeons: what keeps a group of autonomous players from finishing them, and what is already coded. A level lead is set in advance on seven dungeons, and Azjol-Nerub is closed to the trial until its passage is tried.
- Build
- Build success · Target tuning
What was found
A first pass over the sixteen Northrend dungeons, in code only: encounter scripts, objects, paths computed offline.
- Azjol-Nerub could not be finished: to reach Anub'arak, you have to drop into the pit of Hadronox's chamber, and the autonomous players' path stopped at the edge. The passage is coded, to be tried on the test server.
- Gundrak: the colossus only wakes when one of its mojos is hit, and Gal'darah can only be reached over the statues' bridge, which forms after the altars.
- Ahn'kahet: Prince Taldaram floats above the ground; Jedoga's initiates and Volazj's faces are summons that must be hit.
- Halls of Stone: a shortcut avoids Brann's long escort.
- All escorts: picking an option in a scripted dialogue never went through; this is fixed.
- Not doable for now: the Oculus and the Trial of the Champion (vehicle fights), the Culling of Stratholme (a 25 to 35 minute scenario). To be coded later: the Violet Hold, Utgarde Pinnacle, the Pit of Saron and the Halls of Reflection.
The settings
- Entry level lead, as in Outland: four levels for Utgarde Keep; three for the Nexus, Azjol-Nerub, Ahn'kahet, Drak'Tharon and Gundrak; one for the Halls of Lightning. Each dungeon opens at its last boss's level plus one.
- Azjol-Nerub is closed to the trial's Dungeon Finder until its passage is tried. Nobody is there yet: the most advanced are level 49.
Next
These fixes will be tried on the test server as soon as a slot frees up, then deployed with those of the other work streams.