Murloc Cult

Back to the log

Automatic mode: menu redone and a full grinding menu

The automatic mode menu is sorted into pages, with the character's status at the top, settings kept per character and help; a full grinding menu picks the zone, goal, end and options, with a session summary.

Commit
257d59c
Build
Build success · Target worldserver
The automatic mode menu, redone

The window is sorted into pages, each with a "Back". At the top of every page: whether automatic mode is on, the current mode and what the character is doing, for example "in the dungeon queue for 3 min".

  • Home: Play freely · Progress · Dungeons · Battlegrounds · Preparation · Stay here · Go rest at the inn · Settings · Help · Turn off.
  • Dungeons: the list sorted by level, with each dungeon's range, the open heroics and "Complete my raid".
  • Preparation: the full cleanup, or a single one of its steps (mail, bank, gear, surplus, repairs, drinks).
  • Settings, per character and kept between sessions: surplus disenchanted or sold, PvP gear bought with points, amount of drinks, spending cap, behaviour after a cleanup, completing queues.
  • Help: five pages on how it works, what is never touched and the money spent.
A full grinding menu
  • The zone: the best for the character's level, or a zone chosen within its range.
  • The goal: experience, gold and loot, cloth, leather, herbs, ores, fishing or a reputation.
  • The end: bags full (cleanup in town, then back to the spot), one hour, two hours, the next level, or no limit.
  • The options: gather on the way, avoid players of the other faction, go back to heal and repair alone, target difficulty.
  • The session summary: monsters killed, experience and gold per hour, items.
The test server trial

All fourteen pages and every choice were checked. Three bugs found along the way were fixed: a five-minute wait that ended at once, a grinding zone that spilled into the next one, a zone wrongly shown in the reputation list.