Murloc Cult

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Security updates: no more server restarts in the middle of a game

Automatic security updates no longer restart the game server when they are installed. If an update requires it, the server restarts at night, at 05:00 Central European Time, with an in-game announcement beforehand if players are online.

Build
Build success · Target server
What changes
  • The system's security updates are still installed automatically, every day.
  • The game server, the login server and their database are no longer restarted when an update is installed. This morning at 05:10 UTC, an update to a compression library had restarted them in the middle of the day.
  • Every night at 05:00 Central European Time, a check looks at whether they still use a library replaced by an update. Only in that case are they restarted, with an in-game announcement 5 minutes and then 1 minute before if players are online. Otherwise, nothing happens.
  • Test servers are never restarted during a trial: their restart waits for the following night.
  • The other services (site, web server) are still updated and restarted right away: their restart takes only a few seconds and cuts no game.