Autopilot: the client no longer “takes back” control on its own
First milestone reached autonomously (level 2, two quests turned in, gloves equipped). Yet the autopilot stopped at every fight: the client echoed the auto shot and attack started by the server. These echoes are now ignored; stats are also counted under autopilot.
- Commit
- da2a90d
- Build
- Build success (1 min) · Target worldserver
Finding
The takeover log showed CMSG_CAST_SPELL or CMSG_ATTACKSWING a few seconds after each engagement. The 3.3.5a client repeats the auto shot (auto-repeat spell) and the attack on the target the server just engaged: these are not human gestures.
Fix
CMSG_CAST_SPELLof an auto-repeat spell (IsAutoRepeatRangedSpell): ignored.CMSG_ATTACKSWINGon the already attacked target: ignored.- Everything else (keyboard movement, jump, another spell, another target, NPC or object click) hands control back to the human at once.
- The responsible opcode is logged at each takeover.
- Kill, death and level-up hooks also recognise the brain under autopilot (complete stats and log).
First 10 minutes
Level 1 → 2, “Your Place In The World”, “Cutting Teeth” and “Etched Tablet” turned in, four quests in progress (scorpids, familiars, cactus apples), two gear pieces worn, no death, no stuck.