Murloc Cult

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The watchdog was right: Velyssa could no longer face her enemy

First useful monitoring alert: “Velyssa no progress for 20 min, fighting Meven Korgal”. The cause: monsters standing inside the character (distance 0), for which the server refuses spells as “target not in front”. A caster now steps back when a monster overlaps it. Log rotation added.

Commit
daeced3
Build
Build success (1 min) · Target worldserver

The alert

freewill-watch logged at 06:49: *Velyssa no progress for 20 min (combat: Meven Korgal)*. Debug traces showed Smites refused in a loop with code 134, SPELL_FAILED_UNIT_NOT_INFRONT, at a distance of 0 m.

Cause

When a monster stands exactly inside the character, the angle between them is meaningless: however the character turns, the target is never “in front”. A human player steps back.

Fix

Caster in melee range with the target closer than 1 m: 3 m step back (ground height recomputed, path on the navmesh), not cancelled by the next decision, then cast facing the target.

Operations

  • Debug traces no longer repeat the same message more than once every 5 s.
  • /etc/logrotate.d/freewill: daily rotation of the autonomous players' log and the watchdog log, 7 days kept.

Where they stand

Crashtroller 6, Grazhak 5, Velyssa 5, Tarokh 4, Morvane 3 (finally chaining his quests).