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Trial armory
Maaruun
Level 26 · Draenei · Mage · Alliance
Role: damage · #74 of the trial out of 2,500
in game
- 70
- achievement points
- 23
- Average item level
- 42
- dungeons finished
Feline Mantle
Soulbound
Item Level 26
ShoulderCloth
33 Armor
+9 Intellect
+5 Spirit
Durability 45 / 45
Requires Level 21
Equip: Increases spell power by 2.
Sell Price: 10 s 78 c
Wolfmaster Cape
Soulbound
Item Level 27
BackCloth
22 Armor
+5 Agility
Requires Level 20
Equip: Increases your dodge rating by 6.
Sell Price: 12 s 17 c
Robes of Arugal
Soulbound
Item Level 29
ChestCloth
46 Armor
+3 Spirit
+9 Intellect
+5 Stamina
Durability 80 / 80
Requires Level 20
Equip: Increases spell power by 12.
Sell Price: 18 s 92 c
Recruit's Shirt
Shirt
Sell Price: 1 c
Crystalline Cuffs
Soulbound
Item Level 18
WristCloth
15 Armor
+2 Spirit
+2 Intellect
Durability 20 / 20
Requires Level 13
Equip: Increases spell power by 4.
Sell Price: 2 s 50 c
Gold-flecked Gloves
Soulbound
Item Level 22
HandsCloth
25 Armor
+6 Intellect
Durability 20 / 20
Requires Level 17
Equip: Increases spell power by 7.
Sell Price: 4 s 37 c
Belt of Arugal
Soulbound
Item Level 29
WaistCloth
26 Armor
+10 Intellect
+3 Spirit
Durability 30 / 30
Requires Level 20
Equip: Increases spell power by 2.
Sell Price: 10 s
Native Pants of the Whale
Soulbound
Item Level 14
LegsCloth
23 Armor
+3 Spirit
+3 Stamina
Durability 40 / 40
Requires Level 9
Sell Price: 2 s 36 c
Pagan Shoes of the Falcon
Soulbound
Item Level 22
FeetCloth
25 Armor
+3 Agility
+4 Intellect
Durability 30 / 30
Requires Level 17
Sell Price: 5 s 70 c
Lavishly Jeweled Ring
Soulbound
Unique-Equipped
Item Level 22
Finger
+6 Intellect
Requires Level 17
Equip: Improves hit rating by 2.
Sell Price: 8 s 12 c
Prairie Ring of the Wolf
Soulbound
Item Level 25
Finger
+3 Agility
+4 Spirit
Requires Level 20
Sell Price: 10 s 64 c
Emberstone Staff
Soulbound
Item Level 23
Two-HandStaff
47 - 71 DamageSpeed 3.00
(19.7 damage per second)
+5 Spirit
+5 Stamina
+8 Intellect
Durability 80 / 80
Requires Level 18
Sell Price: 31 s 61 c
Cookie's Stirring Rod
Soulbound
Item Level 22
RangedWand
20 - 38 Arcane DamageSpeed 1.30
(22.3 damage per second)
Durability 50 / 50
Requires Level 17
Sell Price: 16 s 60 c
12 items equipped out of 17
Stats
Values saved by the server (talents, set bonuses and active effects included) when the character was last saved; ratings converted with the game tables for its class and level.
General
- Health
- 715
- Mana
- 1,971
- Average item level
- 23
- GearScoreGearScoreLite formula
- 196
Attributes
- Strength
- 34
- Agility+11 from gear
- 29
- Stamina+13 from gear
- 58
- Intellect+54 from gear
- 118
- Spirit+25 from gear
- 80
Melee
- Attack power
- 24
- DamageSpeed 3.00
- 52 - 76
- Damage per second
- 21.3
- Hitrating 2
- 0.58 %
- Critical strikerating 0
- 6.34 %
- Hasterating 0
- 0.00 %
- Expertiserating 0
- 0 points
- Armor penetrationrating 0
- 0.00 %
Ranged
- Ranged attack power
- 19
- Hitrating 2
- 0.58 %
- Critical strikerating 0
- 5.94 %
- Hasterating 0
- 0.00 %
Spell
- Spell power
- 0
- Hitrating 2
- 0.72 %
- Spell critical strikeIntellect and rating, without talents
- ≈ 5.51 %
- Hasterating 0
- 0.00 %
- Spell penetration
- 0
- Mana per 5 sec (gear)
- 0
Defense
- Armorreduces physical damage from a level 26 attacker by 14.71 %
- 450
- Defenserating 0
- 130
- Dodgerating 6
- 6.09 %
- Parryrating 0
- 0.00 %
- Blockrating 0
- 0.00 %
- Resilience−0.00 % chance to be critically hit
- 0
Resistances
- Holy
- 0
- Fire
- 0
- Nature
- 0
- Frost
- 0
- Shadow
- 0
- Arcane
- 0
Frost 0 / 0 / 17
Arcane Subtlety
Rank 0/2
Reduces the chance your helpful spells and damage over time effects will be dispelled by 15% and reduces the threat caused by your Arcane spells by 20%.
Arcane Focus
Rank 0/3
Increases your chance to hit and reduces the mana cost of your Arcane spells by 1%.
Arcane Stability
Rank 0/5
Reduces the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 20%.
Arcane Fortitude
Rank 0/3
Requires 5 points in Arcane
Increases your armor by an amount equal to 50% of your Intellect.
Magic Absorption
Rank 0/2
Requires 5 points in Arcane
Increases all resistances by .5 per level and causes all spells you fully resist to restore 1% of your total mana. 1 sec cooldown.
Arcane Concentration
Rank 0/5
Requires 5 points in Arcane
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Magic Attunement
Rank 0/2
Requires 10 points in Arcane
Increases the range of your Arcane spells by 3 yards and the effect of your Amplify Magic and Dampen Magic spells by 25%.
Spell Impact
Rank 0/3
Requires 10 points in Arcane
Increases the damage of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Scorch, Fireball, Ice Lance and Cone of Cold spells by an additional 2%.
Student of the Mind
Rank 0/3
Requires 10 points in Arcane
Increases your total Spirit by 4%.
Focus Magic
Rank 0/1
Requires 10 points in Arcane
Increases the target's chance to critically hit with spells by 3%. When the target critically hits the caster's chance to critically hit with spells is increased by 3% for 10 sec. Cannot be cast on self.
Arcane Shielding
Rank 0/2
Requires 15 points in Arcane
Decreases the mana lost per point of damage taken when Mana Shield is active by 17% and increases the resistances granted by Mage Armor by 25%.
Improved Counterspell
Rank 0/2
Requires 15 points in Arcane
Your Counterspell also silences the target for 2 sec.
Arcane Meditation
Rank 0/3
Requires 15 points in Arcane
Allows 17% of your mana regeneration to continue while casting.
Torment the Weak
Rank 0/3
Requires 15 points in Arcane
Your Frostbolt, Fireball, Frostfire Bolt, Pyroblast, Arcane Missiles, Arcane Blast, and Arcane Barrage abilities deal 4% more damage to snared or slowed targets.
Improved Blink
Rank 0/2
Requires 20 points in Arcane
Reduces the mana cost of Blink by 25% and for 4 sec after casting your chance to be hit by all attacks and spells is reduced by 15%.
Presence of Mind
Rank 0/1
Requires 20 points in Arcane
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind
Rank 0/5
Requires 20 points in Arcane
Increases your total Intellect by 3%.
Prismatic Cloak
Rank 0/3
Requires 25 points in Arcane
Reduces all damage taken by 2% and reduces the fade time of your Invisibility spell by 1 sec.
Arcane Instability
Rank 0/3
Requires 25 points in Arcane
Requires 1 point(s) in Presence of Mind
Increases the damage done by your spells and your critical strike chance by 1%.
Arcane Potency
Rank 0/2
Requires 25 points in Arcane
Requires 1 point(s) in Presence of Mind
Increases the critical strike chance of your next damaging spell by 15% after gaining Clearcasting or Presence of Mind.
Arcane Empowerment
Rank 0/3
Requires 30 points in Arcane
Increases the damage of your Arcane Missiles spell by an amount equal to 15% of your spell power and the damage of your Arcane Blast by 3% of your spell power. In addition, increases the damage of all party and raid members within 100 yds by 1%.
Arcane Power
Rank 0/1
Requires 30 points in Arcane
Requires 3 point(s) in Arcane Instability
When activated, your spells deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.
Incanter's Absorption
Rank 0/3
Requires 30 points in Arcane
When your Mana Shield, Frost Ward, Fire Ward, or Ice Barrier absorbs damage your spell damage is increased by 5% of the amount absorbed for 10 sec.
Arcane Flows
Rank 0/2
Requires 35 points in Arcane
Requires 1 point(s) in Arcane Power
Reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by 15% and the cooldown of your Evocation spell by 1 min.
Mind Mastery
Rank 0/5
Requires 35 points in Arcane
Increases spell power by 3% of your total Intellect.
Slow
Rank 0/1
Requires 40 points in Arcane
Reduces target's movement speed by 60%, increases the time between ranged attacks by 60% and increases casting time by 30%. Lasts 15 sec. Slow can only affect one target at a time.
Missile Barrage
Rank 0/5
Requires 40 points in Arcane
Gives your Arcane Blast a 8% chance, and your Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt spells a 4% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs, reduce the mana cost by 100%, and missiles will fire every .5 secs.
Netherwind Presence
Rank 0/3
Requires 45 points in Arcane
Increases your spell haste by 2%.
Spell Power
Rank 0/2
Requires 45 points in Arcane
Increases critical strike damage bonus of all spells by 25%.
Arcane Barrage
Rank 0/1
Requires 50 points in Arcane
Launches several missiles at the enemy target, causing 386 to 470 Arcane damage.
Improved Fire Blast
Rank 0/2
Reduces the cooldown of your Fire Blast spell by 1 sec.
Incineration
Rank 0/3
Increases the critical strike chance of your Fire Blast, Scorch, Arcane Blast and Cone of Cold spells by 2%.
Improved Fireball
Rank 0/5
Reduces the casting time of your Fireball spell by 0.1 sec.
Ignite
Rank 0/5
Requires 5 points in Fire
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Burning Determination
Rank 0/2
Requires 5 points in Fire
When Interrupted or Silenced you have a 50% chance to become immune to the next Interrupt or Silence mechanic. Lasts 20 sec.
World in Flames
Rank 0/3
Requires 5 points in Fire
Increases the critical strike chance of your Flamestrike, Pyroblast, Blast Wave, Dragon's Breath, Living Bomb, Blizzard and Arcane Explosion spells by 2%.
Flame Throwing
Rank 0/2
Requires 10 points in Fire
Increases the range of all Fire spells except Frostfire Bolt by 3 yards.
Impact
Rank 0/3
Requires 10 points in Fire
Gives your damaging spells a 4% chance to cause the next Fire Blast you cast to stun the target for 2 sec.
Pyroblast
Rank 0/1
Requires 10 points in Fire
Hurls an immense fiery boulder that causes 141 to 187 Fire damage and an additional 56 Fire damage over 12 sec.
Burning Soul
Rank 0/2
Requires 10 points in Fire
Reduces the pushback suffered from damaging attacks while casting Fire spells by 35% and reduces the threat caused by your Fire spells by 10%.
Improved Scorch
Rank 0/3
Requires 15 points in Fire
Increases your chance to critically hit with Scorch, Fireball and Frostfire Bolt by an additional 1% and your damaging Scorch spells have a 33% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.
Molten Shields
Rank 0/2
Requires 15 points in Fire
Causes your Fire Ward and Frost Ward spells to have a 15% chance to reflect the warded spell while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
Master of Elements
Rank 0/3
Requires 15 points in Fire
Your spell criticals will refund 10% of their base mana cost.
Playing with Fire
Rank 0/3
Requires 20 points in Fire
Increases all spell damage caused by 1% and all spell damage taken by 1%.
Critical Mass
Rank 0/3
Requires 20 points in Fire
Increases the critical strike chance of your Fire spells by 2%.
Blast Wave
Rank 0/1
Requires 20 points in Fire
Requires 1 point(s) in Pyroblast
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 186 Fire damage, knocking them back and dazing them for 6 sec.
Blazing Speed
Rank 0/2
Requires 25 points in Fire
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
Fire Power
Rank 0/5
Requires 25 points in Fire
Increases the damage done by your Fire spells by 2%.
Pyromaniac
Rank 0/3
Requires 30 points in Fire
Increases chance to critically hit by 1% and allows 17% of your mana regeneration to continue while casting.
Combustion
Rank 0/1
Requires 30 points in Fire
Requires 3 point(s) in Critical Mass
When activated, this spell increases your critical strike damage bonus with Fire damage spells by 50%, and causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Molten Fury
Rank 0/2
Requires 30 points in Fire
Increases damage of all spells against targets with less than 35% health by 6%.
Fiery Payback
Rank 0/2
Requires 35 points in Fire
When below 35% health all damage taken is reduced by 10% and your Pyroblast spell's cast time is reduced by 1.75 secs while the cooldown is increased by 2.5 secs. In addition, melee and ranged attacks made against you have a 5% chance to disarm your attacker's main hand and ranged weapons.
Empowered Fire
Rank 0/3
Requires 35 points in Fire
Increases the damage of your Fireball, Frostfire Bolt and Pyroblast spells by an amount equal to 5% of your spell power. In addition, each time your Ignite talent causes damage, you have a 33% chance to regain 2% of your base mana.
Firestarter
Rank 0/2
Requires 40 points in Fire
Requires 1 point(s) in Dragon's Breath
Your damaging Blast Wave and Dragon's Breath spells have a 50% chance to make your next Flamestrike spell instant cast and cost no mana. Lasts 10 sec.
Dragon's Breath
Rank 0/1
Requires 40 points in Fire
Requires 1 point(s) in Combustion
Targets in a cone in front of the caster take 370 to 430 Fire damage and are Disoriented for 5 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
Hot Streak
Rank 0/3
Requires 40 points in Fire
Any time you score 2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, Living Bomb, or Frostfire Bolt, you have a 33% chance the next Pyroblast spell cast within 10 sec will be instant cast.
Burnout
Rank 0/5
Requires 45 points in Fire
Increases your spell critical damage bonus with all spells by 10% but your non-periodic spell criticals cost an additional 1% of the spell's cost.
Living Bomb
Rank 0/1
Requires 50 points in Fire
The target becomes a Living Bomb, taking 612 Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing 306 Fire damage to all enemies within 10 yards.
Frostbite
Rank 0/3
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
Improved Frostbolt
Rank 5/5
Reduces the casting time of your Frostbolt spell by 0.5 sec.
Ice Floes
Rank 3/3
Reduces the cooldown of your Frost Nova, Cone of Cold, Ice Block and Icy Veins spells by 20%.
Ice Shards
Rank 3/3
Requires 5 points in Frost
Increases the critical strike damage bonus of your Frost spells by 100%.
Frost Warding
Rank 0/2
Requires 5 points in Frost
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 25%. In addition, gives your Frost Ward and Fire Ward a 15% chance to negate the warded damage spell and restore mana equal to the damage caused.
Precision
Rank 3/3
Requires 5 points in Frost
Reduces the mana cost and increases your chance to hit with spells by 3%.
Permafrost
Rank 0/3
Requires 5 points in Frost
Increases the duration of your Chill effects by 1 sec, reduces the target's speed by an additional 4%, and reduces the target's healing received by 7%.
Piercing Ice
Rank 3/3
Requires 10 points in Frost
Increases the damage done by your Frost spells by 6%.
Icy Veins
Rank 0/1
Requires 10 points in Frost
Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec.
Improved Blizzard
Rank 0/3
Requires 10 points in Frost
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25%. Lasts 1.5 sec.
Arctic Reach
Rank 0/2
Requires 15 points in Frost
Increases the range of your Frostbolt, Ice Lance, Deep Freeze and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Frost Channeling
Rank 0/3
Requires 15 points in Frost
Reduces the mana cost of all spells by 4% and reduces the threat caused by your Frost spells by 4%.
Shatter
Rank 0/3
Requires 15 points in Frost
Increases the critical strike chance of all your spells against frozen targets by 17%.
Cold Snap
Rank 0/1
Requires 20 points in Frost
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
Improved Cone of Cold
Rank 0/3
Requires 20 points in Frost
Increases the damage dealt by your Cone of Cold spell by 15%.
Frozen Core
Rank 0/3
Requires 20 points in Frost
Reduces the damage taken from all spells by 2%.
Cold as Ice
Rank 0/2
Requires 25 points in Frost
Requires 1 point(s) in Cold Snap
Reduces the cooldown of your Cold Snap, Ice Barrier and Summon Water Elemental spells by 10%.
Winter's Chill
Rank 0/3
Requires 25 points in Frost
Increases your chance to critically hit with Frostbolt by an additional 1% and gives your Frost damage spells a 33% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec. Stacks up to 5 times.
Shattered Barrier
Rank 0/2
Requires 30 points in Frost
Requires 1 point(s) in Ice Barrier
Gives your Ice Barrier spell a 50% chance to freeze all enemies within 10 yds for 8 sec when it is destroyed.
Ice Barrier
Rank 0/1
Requires 30 points in Frost
Requires 1 point(s) in Cold Snap
Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spellcasting will not be delayed by damage.
Arctic Winds
Rank 0/5
Requires 30 points in Frost
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
Empowered Frostbolt
Rank 0/2
Requires 35 points in Frost
Increases the damage of your Frostbolt spell by an amount equal to 5% of your spell power and reduces the cast time by 0.1 sec.
Fingers of Frost
Rank 0/2
Requires 35 points in Frost
Gives your Chill effects a 7% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Brain Freeze
Rank 0/3
Requires 40 points in Frost
Your Frost damage spells with chilling effects have a 5% chance to cause your next Fireball or Frostfire Bolt spell to be instant cast and cost no mana.
Summon Water Elemental
Rank 0/1
Requires 40 points in Frost
Summon a Water Elemental to fight for the caster?(s70937)[][ for 45 sec].
Enduring Winter
Rank 0/3
Requires 40 points in Frost
Requires 1 point(s) in Summon Water Elemental
Increases the duration of your Summon Water Elemental spell by 5 sec and your Frostbolt spell has a 33% chance to grant up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec. This effect cannot occur more often than once every 6 sec.
Chilled to the Bone
Rank 0/5
Requires 45 points in Frost
Increases the damage caused by your Frostbolt, Frostfire Bolt and Ice Lance spells by 1% and reduces the movement speed of all chilled targets by an additional 2%.
Deep Freeze
Rank 0/1
Requires 50 points in Frost
Stuns the target for 5 sec. Only usable on Frozen targets. Deals ? to ? damage to targets permanently immune to stuns.
Glyphs
No glyph inscribed.
- 70
- Achievement points
- 7
- Achievements earned
Progress by category
- General2 / 54 · 20 pts
- Quests0 / 49 · 0 pts
- Exploration0 / 70 · 0 pts
- Player vs. Player1 / 166 · 10 pts
- Dungeons & Raids4 / 458 · 40 pts
- Professions0 / 75 · 0 pts
- Reputation0 / 45 · 0 pts
- World Events0 / 141 · 0 pts
Achievements earned

Stormwind Stockade 10
Defeat Bazil Thredd.
4 Nov 2026

Deadmines 10
Defeat Edwin VanCleef.
4 Nov 2026

Shadowfang Keep 10
Defeat Archmage Arugal.
3 Nov 2026

Level 20 10
Reach level 20.
3 Nov 2026

Ragefire Chasm 10
Defeat Taragaman the Hungerer.
3 Nov 2026

An Honorable Kill 10
Achieve an honorable kill.
3 Nov 2026

Level 10 10
Reach level 10.
3 Nov 2026
Counters kept by the server (the in-game “Statistics” achievement tab) and the character sheet.
Key figures
- 30
- Deaths
- 10
- Quests completed
- 4,661
- Creatures killed
- 15
- Dungeon deaths
- 1
- Honorable kills
- 25 g 15 s
- Gold acquired
- 1 d 14 h
- Time played
- 2 h 34 min
- Time at this level
- 2 Nov 2026
- Created on
All statistics
Character
Wealth
- Total gold acquired
- 25 g 15 s 42 c
- Gold looted
- 17 g 91 s 19 c
- Gold from quest rewards
- 15 s
- Gold earned from auctions
- 36 s
- Auctions posted
- 4
- Most expensive auction sold
- 22 s 26 c
- Gold from vendors
- 6 g 73 s 23 c
- Gold spent on travel
- 99 c
- Most gold ever owned
- 8 g 22 s 2 c
Consumables
- Health potions consumed
- 8
- Mana potions consumed
- 1
- Beverages consumed
- 485
- Food eaten
- 53
Reputation
- Most factions at Honored or higher
- 1
- Total factions encountered
- 6
Gear
- Extra bank slots purchased
- 1
- Greed rolls made on loot
- 457
- Need rolls made on loot
- 34
Combat
- Total damage done
- 811
- Total healing done
- 327
Kills
- Total kills
- 4,706
- Total kills that grant experience or honor
- 3,380
Creatures
- Creatures killed
- 4,661
- Critters killed
- 44
Honorable Kills
- Total Honorable Kills
- 1
- Battleground Honorable Kills
- 1
- Warsong Gulch Honorable Kills
- 1
Killing Blows
- Total Killing Blows
- 1,047
- World Killing Blows
- 37
Deaths
- Total deaths
- 30
Battlegrounds
- Deaths in Warsong Gulch
- 8
Dungeons
- Total raid and dungeon deaths
- 15
- Total deaths in 5-player dungeons
- 15
Resurrection
- Redeemed by paladins
- 1
Quests
- Quests completed
- 10
- Quests abandoned
- 4
Dungeons & Raids
- Total 5-player dungeons entered
- 44
Classic
- Edwin VanCleef kills (Deadmines)
- 3
- Archmage Arugal kills (Shadowfang Keep)
- 11
Skills
Secondary Skills
- Cooking skill
- 12
- Cooking Recipes known
- 5
- First Aid skill
- 1
- First Aid Manuals learned
- 2
- Fishing skill
- 1
Professions
- Highest Alchemy skill
- 1
- Alchemy Recipes learned
- 4
- Highest Herbalism skill
- 51
Travel
- Flight paths taken
- 1
- Number of times hearthed
- 2
Social
- Total cheers
- 5
- Total waves
- 20
Player vs. Player
- Total deaths from other players
- 8
- Total deaths from opposite faction
- 30
Battlegrounds
- Battlegrounds played
- 2
- Warsong Gulch battles
- 2
Alliance
Professions
Secondary skills
- 1
- Honorable kills
- 1,293
- Honor points
- 0
- Arena points
today 0 · yesterday 1
Arena teams
No arena team.
- #74 of 2,500
- ranking
- 42
- dungeons finished
- 50
- runs
- 84 %
- success rate
- 221
- bosses defeated
- 15
- deaths in dungeons
- 11
- wipes suffered
- 22
- deaths in total
- 15.9 min
- best time
Its dungeons
| Dungeon | Runs | Finished |
|---|---|---|
| Gouffre de Ragefeu | 25 | 20 |
| Donjon d'Ombrecroc | 14 | 12 |
| Prison de Hurlevent | 8 | 7 |
| Mortemines | 3 | 3 |
Dungeon stats collected every 5 minutes; sheet regenerated at most every 5 minutes.
Equipped bags
Heavy Brown Bag
10 Slot Bag
Sell Price: 50 s
Heavy Brown Bag
10 Slot Bag
Sell Price: 50 s
Heavy Brown Bag
10 Slot Bag
Sell Price: 50 s
Heavy Brown Bag
10 Slot Bag
Sell Price: 50 s
Backpack
Hearthstone
Soulbound
Unique
Elixir of Lion's Strength
Sell Price: 20 c
Quantity: 3
Herb Baked Egg
Sell Price: 10 c
Ancient Relic
Soulbound
Quantity: 2
Honey Bread
Use: Restores 17 health over 18 sec. Must remain seated while eating.
Sell Price: 1 c
Quantity: 2
Healing Potion
Requires Level 12
Sell Price: 75 c
Skittering Crawler Meat
Soulbound
Quantity: 3
Sweet Nectar
Requires Level 25
Sell Price: 50 c
Quantity: 11
Fishing Pole
Two-HandFishing Pole
2 - 4 DamageSpeed 3.00
(1.0 damage per second)
Durability 16 / 16
Sell Price: 4 c
Linen Cloth
Sell Price: 13 c
Quantity: 20
Scroll of Protection
Sell Price: 25 c
Riding Training Pamphlet
Soulbound
Mutton Chop
Requires Level 15
Sell Price: 25 c
Quantity: 5
Melon Juice
Requires Level 15
Sell Price: 25 c
Quantity: 4