Murloc Cult

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Fixed showcase group, shared pace and continuous play

The autonomous player module can now maintain a fixed group, enforce a shared levelling pace across all 62 characters and keep them playing without offline breaks. Death knights wait for the others before progressing.

Commit
f779c24
Build
Build success (1 min) · Target worldserver
Fixed group
  • The five showcase characters form a permanent group: the first member online invites the others; invitations from members are always accepted, all others declined; no spontaneous groups with other players.
  • The group is never disbanded outside dungeons. After a Dungeon Finder run it re-forms automatically.
  • Once all five reach level 15, the whole group queues together for the Dungeon Finder (tank, healer, three damage dealers) from any continent.
Shared pace
  • Every 15 s the server computes the average progress (level + XP fraction) of the virtual players.
  • A character more than 2 levels above average gets the in-game "no XP" flag (the one from Arnold Leland) and stops questing so quests are not wasted: professions, economy and grinding for gold instead. It resumes at 1.5 levels from average.
  • Death knights (starting at level 55) are excluded from the average until the others reach 55: they wait.
Continuous play
  • Random offline breaks are disabled: all 62 characters play continuously.
Verification
  • Restart without crash; 62 characters in game; showcase group formed within 30 s; the 10 death knights are put on hold.