Batch 3: travel between continents (ships, zeppelins, portals) and a shield for the tank
Characters can now change map and continent like players: Silvermoon orb, ships, zeppelins, portals, the Dark Portal. When a region has no more quests at their level, they head for the next zone on their own. The showcase group's tank equips a shield.
- Commit
- 5f773ef
- Build
- Build success (7 min) · Target worldserver
Multi-map routes
- Travel graph: walking on a landmass, 39 portals and the translocation orb, 9 area triggers (Dark Portal, Thalassian Pass, tram, Acherus exit), 16 ship and zeppelin lines.
- Shortest path by estimated time, depending on faction, level and required quests; hearthstone when home is near the destination.
Ships and zeppelins
Like a real player: waiting on the dock according to the ship's real schedule, boarding via the gangway, crossing on board, disembarking at the stop. Safeguards: missed stop (wait for the next pass), line skipped after repeated failures, never left above water, back on board after a disconnection.
Levelling zone
After a few minutes without a quest at their level, characters pick from the game atlas the suitable zone that is quickest to reach and go there. First departure seen in production minutes after deployment: a level 9 draenei leaves Azuremyst Isle by ship for Elwynn Forest.
Tank
Tank warriors and paladins use a one-handed weapon and a shield (from their bags or bought from a safe vendor): shield abilities do not exist without one.
Batch 2 results (30 min before/after)
Deaths −15% (164 → 140 per hour), XP per hour stable, no crash.
Verification
Tested on a separate server (orb, ships, zeppelin, portals, Northrend, reconnecting mid-crossing); deployed without crash, 62 characters in game.