Showcase group: truly playing together
The showcase group scatters less: shared quests, NPC visits only near the leader, healer staying with the tank and a leader who waits for members on their way. On the test server, time spent near the leader rises from 30% to 70%.
- Commit
- 0006fe5
- Build
- Build success (2 min) · Target worldserver
Finding
In production, the showcase group spent most of its time scattered: one member at the far end of the zone turning in its own quest, another several kilometres away dying while trying to reach the leader.
Changes
- NPC visits: when the leader stops at an NPC, members only turn in, pick up or trade within 40 metres of him.
- Healer: in combat, the healer stays with the tank and only heals those near it.
- Shared quests: members share their current quests and accept the others'.
- Waiting: the leader waits for distant members genuinely on their way, up to six minutes, instead of carrying on alone.
- Leader ahead: a leader ahead of the shared pace keeps leading the group's quests, without gaining experience.
Measurement
On the test server, with the five members cloned: time within 40 metres of the leader from 30% to 70%, group deaths from four to zero. A new indicator now tracks the group's cohesion and quests turned in per hour in production. Next step: shared breaks and sharing limited to quests in the leader's zone.