Murloc Cult

Back to the log

Fixes from the break summary

The behaviours found by the break summary are fixed and checked on a test server, with exact copies of the characters involved: mail loop, back and forth through the Dark Portal, death streaks, mages stuck resting, training, repairs, professions and dungeons. The autonomous players stay stopped: these fixes will be in place for the restart.

Commit
36b46bb
Build
Build success · Target worldserver
Fixed and checked on the test server

Each fix was tried on a test server with exact copies of the characters involved.

  • Mail loop: a unique item received twice is now thrown away. Same characters, 12 minutes: no looping retrieval instead of 121 to 180, and the mail is collected to the end.
  • Dark Portal: a class quest the brain cannot do no longer triggers a trip, and a trip restarted three times without arriving is set aside for two hours. Characters that crossed the Portal every 45 seconds did not cross it once in 20 minutes, and none died against the Felguard Elite.
  • Death streaks:
  • the "second death at the same spot, resurrect at the graveyard" rule finally works;
  • the resurrection spot takes every monster and its aggro range into account;
  • elite or very sturdy monsters count as more dangerous, and the spot where one just killed the character is avoided for an hour;
  • walking routes no longer cross the Tainted Scar.
  • Aquatic creatures: creatures that cannot walk are no longer hunted, and a repeated hopeless fight sets that kind of monster aside.
  • Mages:
  • no more upkeep spells interrupting the drink while resting;
  • the drink is resumed if it stops;
  • a rest without progress ends after 6 minutes;
  • the hearthstone is no longer retried in a loop.

Mages that stayed seated for hours now rest for 1 to 8 minutes before going back to play.

  • Training: combat spells are paid from the money in hand, and a character falling behind goes to a trainer in another region if needed. On the test server, up to 120 spells were caught up in 25 minutes; a character that had learned nothing since level 8 went to Stormwind on its own.
  • Armour: the level 40 proficiencies (plate, mail) are learned first.
  • Repairs: the main weapon comes first. Broke and disarmed, the character sells its belongings and has its weapon alone repaired before setting off again.
  • Professions: first ranks and small tools are paid from the money in hand. Two characters that had never seen a trainer learned five professions each, and a pickaxe never bought in 1,262 trips was bought on the first visit.
  • Dungeons:
  • the "group broken up" timer resets on entry;
  • the priest leaves Shadowform to heal and uses its best healing spells;
  • after an abandon, the character takes a two-hour break;
  • a tank needs its defensive stance, its taunt and a shield, and gear must match the dungeon level.
Still open
  • Gear: this is the deepest cause. With x10, levels came mostly from battlegrounds and gear did not follow: average item level 30 at level 80, and the honor earned is never spent. Next steps:
  • spend the honor;
  • value items with random properties better;
  • repair the best piece first.
  • One character stays frozen at login, in the water at Valgarde: an isolated case, to be debugged.
  • Priest healing in dungeons could not be seen in action on the test server, for lack of an available tank. The new sign-up rules were checked.
Deployment

The new module version is installed on the server. The autonomous players stay stopped: these fixes will be in place for the restart.