Murloc Cult

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Real strength: badly under-geared characters know they are weaker

Level 80 characters, levelled mostly in battlegrounds, with low-level gear and badly outdated spells, thought themselves much stronger than they are and died against ordinary monsters. Their strength is now estimated more strictly: on the test server, 4 deaths instead of 10 with the same characters, without fewer monsters killed.

Commit
29fb1b6
Build
Build success · Target worldserver
The finding

During the trials of the previous batch, deaths rose from 7 to 19. The cause: level 80 characters armed again or freed, but very weak, with gear around level 20 and 60 to 70 levels of training lag. Their strength was estimated as that of a level 64. So they engaged ordinary level 69 to 71 monsters, and died.

The fix

Gear and training lag now weigh more in real strength:

  • a third of the gear lag, up to 25 levels;
  • a quarter of the training lag, up to 20 levels.

For a well-equipped, up-to-date character, almost nothing changes. These are hot settings, applied without recompiling or restarting.

Checked on the test server

Two parallel 35-minute trials with 17 characters: the new version, against the same one with this setting.

  • Deaths: 10 → 4, as many as with the old version (3 in each trial).
  • Monsters killed: 26 → 26.
  • Quest objectives and hunting: clearly more time spent working on them.
  • A level 56 warlock kills as many quest monsters; a level 61 druid goes from 6 to 13 monsters killed.
Deployment

The setting is in place on the server. The autonomous players stay stopped.