Resting: characters really drink, even with regeneration gear
Gear that restores mana every 5 seconds made a character believe it was already drinking: it then waited for natural regeneration instead of drinking. Fixed when resting solo, as it was in dungeons earlier.
- Commit
- 144ca6b
- Build
- Build success · Target worldserver
The finding
The finishable dungeons batch had fixed a drinking flaw in dungeons: gear that restores mana every 5 seconds leaves a permanent regeneration effect, which the character mistook for a drink in progress. It then never drank, and waited for natural regeneration. The same flaw existed when resting solo, during quests.
The fix
When resting, a character only believes it is drinking or eating if it really took a drink or a meal, that is, an effect that stops when it stands up. With regeneration gear, it now drinks normally.
Checked on the test server
A 15-minute check with characters of level 10 to 15 doing their quests: no crash, normal resting and fighting.
Deployment
The new version of the module is installed on the server, during the trial's questing phase, before the first characters enter dungeons. The restart also created the 5 characters whose name, reserved by the game, had been refused at launch.