Big deployment: everything that was pending
Every pending fix goes out together: classic endgame dungeons, Sunken Temple, Outland, Northrend and the trial's fixes. Regression trial on the test server: 17 runs finished out of 18, no crash.
- Commit
- 98cddc0
- Build
- Build success · Target worldserver
What goes out
- Classic endgame dungeons: Dire Maul East open from level 62, both Stratholme wings from 64 (trials: 3 runs finished out of 3, then 9 out of 9). Dire Maul North and West, Scholomance and Upper Blackrock Depths have their steps coded but stay closed: not reliable enough yet.
- Sunken Temple: made playable — the six defenders before Jammal'an, the dragonkin cleared before the Shade of Eranikus, Atal'alarion left aside. Open from level 50 (4 runs finished out of 4 in trials).
- Outland: Shirrak's mechanics in the Auchenai Crypts; the Sethekk Halls confirmed (8 out of 8); the Underbog closed (Ghaz'an stays out of reach); the Blood Furnace stays closed.
- Northrend: steps, passages outside the navigation mesh (Azjol-Nerub's pit, Gundrak's bridge), hovering bosses, summons to hit. Dungeons with steps stay closed until tried.
- Trial fixes: Shadowfang Keep's prisoners are no longer targets; no more end-of-session break while in a dungeon group.
- Trial settings written into the code: reopenings (Armory, Zul'Farrak, Ramparts) and the level lead per dungeon, which no longer depend on a hand-set value.
The regression trial
80 minutes on both test servers, 8 groups, in Ragefire Chasm, Shadowfang Keep, Razorfen Kraul, the Scarlet Monastery, Zul'Farrak and the Blackrock Depths prison: 17 runs finished out of 18 carried through, no crash. In Shadowfang Keep, 3 out of 3, without a single death, Horde group included.
What does not go out
- Outland's combat "leash" and the hurried exit after Herod: trials showed they did not help.
- Stormwind's Old Town, unfinished, and level 80 activities, on hold.
Next
Before a new trial from level 1: the stuck member in the Stormwind Stockade, the courtyard path in Shadowfang Keep, the Deadmines step, the wipes in Razorfen Kraul, the lines of sight in the Scarlet Monastery, the Armory's wave of trainees and the server freezes with 2,300 players.