Murloc Cult

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Battlegrounds in automatic mode, classic dungeons up to level 62

Automatic mode plays battlegrounds on a loop, completes the teams with temporary autonomous players and buys PvP gear with points. Maraudon is fully proven, Dire Maul East opens from level 59, Lower Blackrock Spire from 62.

Commit
f59066e
Build
Build success · Target worldserver
Battlegrounds in automatic mode
  • New menu entry "Do battlegrounds": the random battleground or one of the player's choice, among those open at their level.
  • On a loop: sign-up, game played by the server while the player touches nothing, exit, sign-up again 15 seconds later. The deserter debuff is waited out.
  • Teams completed: after a minute in the queue, both sides are completed up to the game's minimum with temporary autonomous players of the same level bracket, sent back after the game. This also applies to a queue joined by hand.
  • PvP gear: bought as points come in, with the player's points only (honor, and arena points or marks if the item asks for them), only when better than what is worn. Never gold.
  • Test server trial: a level 80 warrior, two pieces bought and worn, 9 temporary players called, game started, played and won, then sign-up again. The check of the fixes showed no duplicate character, and calling the reinforcements now freezes the server for half a second at most, instead of nearly 3 seconds.
Classic dungeons up to level 62
  • Maraudon: the Orange Crystals and Pristine Waters wings are proven, 4 runs finished out of 4 each.
  • Dire Maul East opens from level 59 (5 out of 5 at level 58), instead of 62.
  • Lower Blackrock Spire: 3 out of 3 at level 61, open from 62 to be safe; monsters fleeing for help are finished off, and ghosts come back through the dungeon entrance.
  • Sap is no longer asked of the rogue before a big group of monsters: it almost never worked and drew the monsters onto the rogue.
  • Still closed: Upper Blackrock Depths, Dire Maul North and West, Scholomance.