Murloc Cult

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Alterac Valley: played by the autonomous players, 40 against 40

Autonomous players can play Alterac Valley, and a player who signs up sees both sides completed up to 40 against 40. A full game was played to the end on the test server: 65 minutes, Horde victory.

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cbd37a3
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Build success · Target worldserver
Alterac Valley, played and full
  • A game strategy, reviewed every two seconds for each side: take the enemy towers, bunkers and graveyards in front-line order (guards killed, banner taken, then held until captured), kill the enemy captain, then go for the general with his guards, all together. A quarter of the players defend their side's positions; healers follow their own; after a resurrection, everyone goes back to their task, mounted on long trips.
  • Route points drawn from the map's navigation mesh get around the passages where players got stuck.
  • Full teams: as soon as a player signs up, in automatic mode or by hand, both sides are completed up to 40 against 40 with temporary autonomous players of the player's level bracket, replaced during the game if needed. If the server is too loaded, completion stops at the game's minimum, 20 per side.
  • Alterac Valley now shows up in the automatic mode's battleground menu.
The test server trial

A full game at 40 against 40: 65 minutes, Horde victory by depleted reinforcements, after towers and bunkers were destroyed and Captain Balinda was killed. Path blockages went from over 400 per game to 23. The load stays light: a little over one core for the whole game, the longest server update at 0.1 second, 2.4 GB of memory.

Next

No general has fallen yet: assaults arrive while his guards are still standing. The Valley's mines and quests are not played.