Murloc Cult

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Panel: total CPU cost of virtual players

The CPU percentage shown will be the worldserver's usage minus its idle usage, indirect cost included (zones and creatures kept active, update broadcasting).

  • The module's direct measurement only saw about 16 % of one core, versus about 90 % for the whole worldserver: most of the virtual players' cost is indirect.
  • ai-status.py now computes: worldserver CPU − idle usage recorded at startup, before they log in. That reading will be added to the module by the session in charge of it; until then, the direct measurement is shown.
  • After a worldserver restart, the last value stays on screen until the first average, instead of disappearing.