Panel: total CPU cost of virtual players
The CPU percentage shown will be the worldserver's usage minus its idle usage, indirect cost included (zones and creatures kept active, update broadcasting).
- The module's direct measurement only saw about 16 % of one core, versus about 90 % for the whole worldserver: most of the virtual players' cost is indirect.
ai-status.pynow computes: worldserver CPU − idle usage recorded at startup, before they log in. That reading will be added to the module by the session in charge of it; until then, the direct measurement is shown.- After a worldserver restart, the last value stays on screen until the first average, instead of disappearing.