Autonomous players: bag purchase fixed, no more pointless vendor trips
Players with a full backpack could never buy a bag. The bag is now bought straight into a free bag slot, and selling trips only happen when there is really something to sell.
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- a99bab9
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- Build success (0 min) · Target worldserver
- Bag purchase: the bought bag first had to go into the backpack, which was full, so the purchase always failed and half of the level 5+ players had no bag at all. It is now bought straight into a free bag slot.
- Pointless trips: a full backpack triggered a vendor trip even when nothing was sellable (quest items, food, hearthstone), hence trips every 4 to 8 minutes for nothing. Selling trips now require at least one sellable item.
- Consistent threshold: the wish to buy a bag starts at 8 silver 34 copper, matching the budget actually allowed for a 5-silver bag.