A more human pace: reflexes, hesitations, idling
Autonomous players react to an attack within a quarter to three quarters of a second, answer invitations and proposals with a slight delay, loot a corpse item by item and no longer stand frozen while idling: glances, emotes, sitting down, a few steps.
- Commit
- c888445
- Build
- Build success (2 min) · Target worldserver
Changes
- Reflex: an attack interrupts the current thinking; reaction within 250 to 700 ms, instead of walking on under blows for several seconds.
- Delayed answers: group invitations, dungeon proposals, resurrections and loot rolls get an answer after a human delay, always before expiry.
- Loot: a short delay before looting, then one item at a time.
- Lively idling: glances, emotes, sitting, small steps; the character stands up when moving on to something else.