Autonomous players: talk to the patrolling NPC as it walks by
On reaching a patrolling NPC, players walked back to its spawn point, sometimes unreachable, instead of talking to it. They now interact with it wherever it is.
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A draenei quest NPC patrols around a crash site, and its spawn point is surrounded by invisible walls. When it walked past the players they did reach it, then headed back to that unreachable spawn point instead of turning in the quest, hence a queue of players going back and forth.
Now, for quest turn-ins and pickups and at vendors, if the actual NPC is within interaction range the player talks to it on the spot. The spawn point is only used when the NPC is not in sight.