Murloc Cult

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Caution: Tarokh no longer dies in a loop

The tauren warrior kept dying: his ghost bounced between his body and the chosen safe spot, then he resurrected at half health and charged a poacher far stronger than him. Fixes: stay within resurrection range without going back onto the body, rest below 65 % health before any engagement, only target quest monsters at most two levels above. Stats now survive restarts.

Commit
0593c00
Build
Build success (1 min) · Target worldserver

What the traces showed

  • Ghost: “looking for a safe spot” then “running to the corpse” every second. The return-to-body threshold (15 m) was shorter than the safe spot distance (22-30 m).
  • Resurrected at 50 % health, Tarokh (level 2) immediately engaged a Palemane poacher (level 5-6) for his quest: dead 4 seconds later. Four times.

Fixes

  1. The ghost only heads back to the body when more than 32 m away: resurrection works up to ~39 m.
  2. Rest (seated, food, heals) as soon as health drops below 65 % out of combat — previously 55 % — : no going back into a fight half-dead.
  3. Quest objectives: monsters at most level + 2, elites only with a three-level lead.
  4. Cumulative stats (kills, deaths, quests, loot, spells, gear, levels, stuck) saved every 5 s and reloaded at startup: the watchdog and status no longer restart from zero at each relaunch.

Last 10 minutes

Velyssa level 4 (5 quests), Grazhak level 3 (Immolate learned from his trainer, sales at Huklah), Morvane level 2, Crashtroller level 5.