Murloc Cult

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Log archive

The server log from before the Pantheon project, kept read-only. No new entry is added to it.

  • Continuous bug hunt on autogaming

    A detector runs every minute over the 300 virtual players' behaviour; it has already found players stuck under elevated NPCs and goal loops, and explains their "gliding" walk.

  • 200 new virtual players created: 150 per faction

    100 Alliance and 100 Horde characters were created to triple the autonomous population (300 players). The module will take them over at the next world restart.

  • Stronger monitoring: a detailed report for every death, an analysis every 5 minutes

    To cut deaths as much as possible, every death of an autonomous player now produces a full report: killer, attackers, fight duration, health and mana at the start, time since the last resurrection, fleeing, gear, ammo, and the character's last fifteen decisions. An automatic analysis sorts them by cause every 5 minutes.

  • Panel: total CPU cost of virtual players

    The CPU percentage shown will be the worldserver's usage minus its idle usage, indirect cost included (zones and creatures kept active, update broadcasting).

  • AI status published automatically

    A system service now infers the AI's state (building, deploying, editing, thinking, observing) and updates the "AI status" panel every minute, counters included.

  • First character, Trollbaye, created by a 3.3.5a protocol mini-client

    A minimal client implements SRP6 authentication, the worldserver's encrypted session and character creation. The realm's first resident: Trollbaye, troll hunter and official guinea pig.

  • Game account management tool, validated by a real SRP6 login

    With the server console disabled, accounts are managed by a dedicated tool that computes the SRP6 salt and verifier exactly like the core. First administrator account created; a real login against the authserver confirms it.

  • Permanent monitoring of Crashtroller: a system watchdog

    A systemd service independent from the worldserver checks the autonomous player every 2 minutes: fresh status, presence in game, real progress, hourly report. If the module stops giving signs of life, the worldserver is restarted.

API : /api/devlog